Hurrah, Kings of War 2.0 arrived! In a rare stroke of good fortune I was the first amongst my gaming buddies to receive his Kickstarter package of the rules; two shiny rulebooks, counters, wound markers (not great in my opinion but you can't have everything, eh?) and a wee metal minstrel. Another figure followed later. This seemed like a good opportunity, having got my miniature collection into some order again, to arrange a battle.
Ross' Ogres would be the opponent, and we agreed to 2,500 points. It was just small enough for me to field my Orcs and Goblins rather than the Dogs of War.
This I was able to do by fielding a lot of Orc Morax, armed with dual weapons chucking out a fistful of attacks, and two giants. Simon and Nigel.
For Ross' part, he also fielded a giant along with hordes of Ogres armed with clubs and cannon. We had the classic Kill and Pillage scenario, and lined up across pretty even handed terrain where the position of the pillage markers slightly favoured me.
|From the Ogre lines|
|Legions of Ogres in Ross' centre|
|Orcs bolster the lines of allied goblins I needed|
|There's a bit of a gap on my flank|
|Possession is 9/10ths of the law|
A tight game, that I could have won with a bit of luck.
This isn't intended to be a full review of Kings of War 2nd ed. that may follow as I am aware after Age of Sigmar there are many people interested in the rules. But it is safe to say they are streamlined without losing any of the elements that made the original game great, it is still easy to learn, fast to play, challenging and fun.
I look forward to more.