For me, I was able to introduce my newly painted artillery, at the cost of several regiments of foot. I had to hope that the farm ahead of my position could serve as a defensive strong point; knowing he would come on hard and fast, I intended to retire on my guns and allow his attack to wither.
British musketry and artillery sought to disorder the approaching French ranks but at this stage their resolve remained firm.
The British continued to retire, and the French centre pushed them hard. But finally it began to crumble. Now however the British had not unreasonable concerns for the perilous position of it's cavalry.
As evening fell neither side had the definitive upper hand, on paper the British tactics of delay and diminish the enemy had worked. But the French could have turned the battle with a little more time. Had they concentrated their cavalry on the British right they may well have took the field swiftly.
Again, a good tactical game, however Napoleon again proved itself rather too slow to play to achieve a satisfactory result in the time available. We had a total of five hours and were playing the smallest possible game we could justify, and still were some way from achieving a victory by the definitions of the rules. This more than any other aspect of the rules disappoints me; I've spoken before on how they are at times vaguely written, but it is the sheer length of time they take to run that spoils them.
By comparison our next Napoleonics game will use Black Powder; we shall see how that goes...