Showing posts with label Conan. Show all posts
Showing posts with label Conan. Show all posts

Monday, July 06, 2020

13th Light Infantry - 1879 ....

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Finding I've finished a couple of projects, and wanting a bit more variety around the epic that was the Corvus Cabal.  I dipped into the inventory and found a long overlooked army to do some work on.  in a completely different style to my current standards.

the 13th Light Infantry were part of Wood's northern column in the Zulu War, present at Kambula and other major engagements.  I already had one company painted for them, but decided to add two more.  The painting style here is much more of an old-school look for me, one I've not painted 15mm figures in for several years, but easy to pick up again.  Essentially its painting to the edges of a black undercoat, and retouching as necessary; and because I'm a show off there's some blended highlights on the jackets and other big details.

B & C Companies

Now, flags.  Blame Essex Miniatures for that.  I like Essex Mini's 15mm's; they were some of the best in their day, but research was not always the best, and their horses looked like nothing so much as:

true story...

Anyway, Regimental and National standards as my reading has indicated were not used in the Zulu War, at least not unfurled.  So the Standards here are simply as I need every miniature I have to build the units.  Consider them artistic license.  This brings my British forces up to 84 infantry, not many, but they do only represent two battalions in strength.

Aside from these, I've churned out a few other bits.  Firstly another unit for the Imagi-Nations project; another Mounted Grenadier unit for the Gebrovians:

 

And a selection of critters from the Conan box; we're down to the last dozen or so models now:

 

Also, I've had the time to go through the stash of unbuilt plastic, and assemble a lot of models, like well over a hundred!  One of the most interesting for me was being able to assemble a bunch more French dismounted Dragoons for the Penisular War.

Easy to spot the conversions

These will be painted to match the dismounted skirmishers I already have, but will be regimentally mounted, to represent the many times Dragoons were obliged to fight as regular infantry, such as at Talavera for example.  I'm looking for some Napoleonics quick-wins for the second half of this year, so these may hit the painting table soon.

Anyway, that's enough for today; but more to come soon.

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Tuesday, June 02, 2020

Model Miscellany

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Time for another sweeping update, as we are still mainly indoors and painting continues.  I'll keep a couple of specifics back for their own posts, but here are some odds and ends from the last few weeks:

Lavender Hill Mob

At times it's almost felt as if I was running out of things to paint, but in truth there appear to be a good thousand or more mini's hiding about the apartment.  Still I'm getting close to the end of the Imagi-Nations project, for now, with the addition of two more infantry regiments and a pair of Artillery limbers.

Scarlet Pimpernels and Limbers

Similarly on it's last hurrah, is the Conan Board Game.  With the finishing of the bits below there are only a dozen or so mini's to go.

Bosonnian Guards

Both the Guards and the Skeletons below were essentially one session each. 

Undead

The skeletons in particular were largely drybrushed over a basecoat of brown and then extra shades of brown filled in.  Incredibly simple.

Speaking of simple:

Vroom, Vroom.

I added some more road, specifically curve sections , to my Gaslands etc. track.  just an hour or so with some craft paints, but the result is tolerable.

The biggest effort in this post, went into the 8 gentlemen below.

Splitters!

These are Jewish revolt slingers.  Auditing the stocks, I found these part built and in need of some love.  I added mantles (their traditional cloth 'scarves') and sling-stone bags with Green Stuff, and then gave the whole a decent paint job.  It is a nice change to work on small, simple units like these, and again progress was relatively quick.

Quite the Smorgasbord.  Variety is stimulating I find, as I am then never bored of just plodding out the same old uniforms or colour schemes, or using the same technique.  Always having a few options that should not take long is good to keep motivation going.

Next up, something unspeakably big, with some new effects tried on it...

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Wednesday, May 06, 2020

Painting Fills those Long Days

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Well I guess I would say that, it's been a real tonic to help keep me sane during the isolation; I guess for most of my readers, given our collective interests, I imagine those of us who can have found some solace in getting some models finished.

Today's smorgasbord goes like this:

With the Star Wars Project finished, I returned to the Conan collection, though there are now less than twenty or so models here to complete.  These are pretty simple solid colour and glaze jobs, with some highlights in certain worthwhile details.

Secondly I did a quick couple of pieces for the 15mm ImagiNations Project:
A unit of Hussars and an Artillery limber, both from various Warrior Miniatures ranges.  The Limber is from their American Civil War range, but it's adequate for my needs, I have two more to add, and at 80 pence or so per limber they are a bargain.

So where next?  Well for the blog, we may actually see a short game report.  Relax, it was played back in March...

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Monday, January 13, 2020

Painting Oddments

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Trawling through the camera and mobile phone, there are a bunch of records of items I've done in the last few months.  As I'll most certainly not post about them individually, here we'll rush through them all.

First of all, I've come back to the Conan miniatures and started churning out a few more of the characters:

  
 
Including two more Conan variants and the glorious Camel.  That said, I'm also at the stage of having to paint some of the worst sculpts in the set.  Such as the weirdly flat Bone Golem...

Next up; WW2 German Infantry:

 

These are mainly PSC Germans, along with a handful of the old Valiant Miniatures.  Not photographed are another ten man section I finished, making for a total of 40 infantry to go with the command and recon elements I'd done before.  Although the basic technique I've used for these is the shaded glaze method, the level of underlying detail was increased, with better camouflage and so on.

Having enough models to play a game now, my thoughts have turned to terrain, of which I have little presently suitable for a 20mm Normandy set up.  I quickly assembled a few buildings in the Normandy style, though somewhat simplified.  I experimented with the airbrush for some of the painting, and finished the rest in a traditional style.
 
Next up, a barn and ruin, and some Bocage.

Lastly for today, I did a little painting for my Girlfriend for Xmas.  She is a big Alfonse Mucha fan, with many prints of his art around her house.  I was able to get hold of a limited edition 75mm sculpt of one of the figures from his work, and painted it up as best I could for her.


Quite a different challenge, being a model with far more subtle details than your typical wargames miniature.  I was happy with most of the result though; and the good lady loved it!

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Thursday, April 04, 2019

Whilst I'm on a roll...

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 So alongside the Star Wars models, I've worked on a few Conan miniatures.  The first two having sat on my painting tray, for some 18 months.

 
 Zelata the Hag and King Conan for starters, then as they were super easy to do, I added another five Bossonian guards to the painted pile.

 
I'm not sure what to do next with these, I haven't actually played the game in a while, but there are a lot of characters and major NPCs to paint yet.

But for now it's on to other things...

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Wednesday, September 20, 2017

Storage Project = Pain


Oh, I really should get around to that.

Is what I'd said for months regarding the storing of my Conan miniatures; you see the game comes with some 170 models, and a whole separate box to store them in.  But unless you want to keep the plastic inserts that only work when distributed across both boxes, no effective storage system.

Cue a trip to the arts store for some mounting board and a session building and gluing an insert.

A process that took some ten hours o_0

Looks nice, yeah
So most models are in groups of five or ten with some pieces individualised as they were larger or oddball shapes.  This meant laying out all the models in the bottom of the box and then custom measuring and cutting suitable partitions.  The shorter models are on the lower layer with 45mm of clearance whilst the taller models live upstairs with 55mm of ceiling!  

The biggest models went below, but the upper tray has cut outs to allow them to stand proud!  The two blank boxes turn out to hold all the dice nicely, and next to them is the various furniture and treasure pieces.

This one was a labour of love that left me feeling arthritic and frazzled.  Still the product is sturdy and means no further storage is needed.  So I'm glad I bit the bullet and got it done.

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Monday, May 22, 2017

Conanesque - Dragon Rampant Times

Let's get back to some game recounts; myself and James T had a couple of battles of Dragon Rampant using my newly painted Conan forces, the photo's below reflect the first of the games, in which a Pictish force tried to make it's way home in the face of pursuing and ambushing undead opposition:

The field of battle.  The Picts must reach the yellow lines to escape

Undead piquets awaited the Picts in the centre of the field

the Pict animal handler has trouble stopping his charges gnawing on skeletons

Picts charge out of woodland to attack the other unit of skeletons
At this stage early in the game, the Picts had easily dispatched the skeleton vanguard.  but small groups of terrifying mummified undead were now in pursuit whilst the arch necromancer approached from the opposite end of the field with his consort and demonic guardian.

Their shaman and totemic snake were bringing up the Pict rear

By necessity the snake took shelter in a crypt when Mummies moved to attack 

Meanwhile swampy ground allowed the Necromancer to block the Picts way
 The Shaman was slain and other groups of Picts scattered, but the elite Pictish hammer warriors were able to smash past the Necromancer and his demon.  Pursued by Mummies, these and their scouts were finally able to make their escape.

The survivors flee
Thus the game concluded, with only a handful of troops left in play.  By the terms of the scenario it fell in James' favour, but with the secret quests I think the picts just edged it.  on a 5' by 4' board it could have been a little easy for the Picts  to escape, but with only foot troops on each side (Warbeasts excepted) both forces were slow enough the a small table allowed time to engage.

A good fun little game.


Saturday, April 29, 2017

More Conan Foes, more MSc Woes....



Such are the delays on the blog, that I have games and painting from the last two months I've yet to put to the record.  Of course I blame - and no surprise for you regulars - the Masters degree; but I only have two weeks left, and 99% of the work is now done, so the end is in sight and soon the most writing I'll need to do outside of work will be on this very blog!

Therefore, here's another batch of Conan figures I blasted out in basically a week, as an aside to my study.  Probably too intense an effort, rather like the bad old days when every spare moment seemed to involve painting!

Grrrrr...
So basically this lot also serve as yet another Dragon Rampant Game, and unlock a couple of scenarios from the Conan game as well.  Two units of Light Undead, two of Elite Mummies (no undead rule) and a Summoner Light infantry unit (the demon is a 10 hit element!).  Nothing any different here painting wise, the 50/50 wash-varnish does all the hard work and covers a lot of artistic sins.

Quantity has a quality all it's own as they say (I hope the same is true of the 30,000 words in my dissertation), and thinking back to the old days of the pledge, I've managed to paint over a hundred mini's this year, yet only bought five.  Good odds.


Thursday, March 09, 2017

Boardgame round up - Imperial Assault, Conan and more...


Despite being very busy, I am getting a fair number of miniatures games in this year, but at the same time I'm doing so alongside a number of board games, something I like to talk about from time to time.  Not too often, y'know, this is a wargaming blog really.  But then three of the following games at least bear some links to that subject at least, so let's carry on.

Imperial Assault of course is just some 3D terrain away from being a full fledged wargame, after all it does contain a head-to-head skirmish mode.  However, here it is another episode of our ongoing campaign, with the players trying to break an imperial agent out of a cell before the Empire can pump him for the information needed.

 
The players found they were up against considerably tougher people than in some of their previous encounter, not least I seemed to have drawn on the Stormtrooper regiment who could shoot.  I don't think they missed many shots all game.

 
Additionally, in an effort to avoid the transmission of crucial data, the heroes moved around the longest possible way to the target, ultimately finding themselves surrounded.

 
The players released the prisoner, but found more royal guard and mercenaries blocking their way home.  In fact it looked like they would fail at the last moment, when he was raked with fire making a break for the exit.


Fortunately for them, he staggered to freedom, and it was another victory for the Rebellion.  In fairness, despite several of the games to date being closely balanced, so far the players have managed to win all of them.  The strength of the Imperial Assault campaign system is that it balances very well to the gradual improvement of the characters, indeed a large portion of the cards and upgrades in the game appear specifically there to allow this.  The way elements are drip-fed to both player and games master alike are its greatest strengths.

AS a palette cleanser afterwards we had a quick game of Kharnage:

 
This is a relatively simple multiplayer card game, where each player forms armies to battle their opponents in a King-of-the-Hill battle for glory.  Players choose a strategy card to play and then deploy units based on it before unleashing a range of attacks.

This is not a complex game, it does not take much to explain or understand, but there is just enough subtlety and tactical nuance to be hold an interest for its short duration.  The artwork is pretty good to and there are a few nice surprises amongst the card.  Overall not a bad little game.

By comparison, Letters from Whitechapel features no combat, and is a far more intellectual exercise.

 
'Whitechapel' is a one against many game in which a team of detectives attempts to stop Jack The Ripper in his London rampage before his historically recorded 5 victims are taken, and 'he' goes to ground, anonymity and ill-deserved freedom.  To this end it operates with the Ripper player using hidden movement to track his route between his victims and his hideout, whilst the detectives control 5 officer pawns attempting to triangulate to his position.  

I our game we managed to close in on the Ripper on his fourth kill, and make the arrest, despite him having managed to throw us off the scent of his hideout.  We were close enough it turned out, and so in the end his own attempts at cunning placed him where we could not fail to catch him.  Whitechapel is a game with a simple premise and straightforward rules, but within that it provides a challenging game.

Finally, and well it was definitely going to happen, and after the investment I can't say I wasn't nervous, I got to test Conan.

 
Conan is an adventure game, again using a one-against-many mechanic, with most of the players controlling a single hero against the overlords' hordes.  However Conan does things a little differently to some games, and in certain ways is quite innovative.

 
For one thing the Overlord controls his minions via the dandy little dashboard you can see there, paying an energy cost associated to the position of a unit on the track to activate it.  Any activated unit then moves to the end of the track, making activating it again expensive, but all the other units now slightly cheaper.

And that of course mentions the energy mechanic.  On the heroes turn - and they all activate as much or as little as they want at the same time - they spend energy to carry out a variety of actions in any order, even teaming their actions to set up attacks.  However energy spent is recouped very slowly, so there is a gradual exhaustion unless a hero rests, doing virtually nothing for the round.  But if needed a player can throw it all into one glorious attack, and - for example - kill a mighty serpent with a single mighty blow.

 
Additionally wounds permanently reduce your energy supply, and in our initial game at least, there was little in the way of immediate healing to save the players.  At first Conan was able to hack through swathes of Picts in a single round; but by the end of the game he was scarcely able to limp out the village.

 
And pleasingly, this all worked really well.  Thankfully Conan operates effectively as a game, it is not too hard to learn, despite the initial rulebooks being a little confused in English translation (revised editions are free online), but it offers an engaging and suitably heroic style of play, one that leads naturally to the players generating narrative battles with evil.  Within our game alone, Conan operated as a one-man battering ram, whilst his thief ally did much of the searching and his wizard ally supplied the firepower.  As the overlord I was able to relish unleashing wave upon wave of troglodyte warriors against them, in a game that takes considerably less time to set up and play than Imperial Assault.

What it however lacks, is any way to string those games together as a campaign, rather each scenario stands alone.  This may well suit casual play, and it is understood solutions will follow, but for fans of games like Descent and Heroquest, this may be seen as an omission.

But I for one can't wait to get it to the table again.

Which is a huge relief!




Sunday, February 26, 2017

Step by Step Picts

Oh, hey!  I seem to recall saying I'd do this earlier. So here are the photo's of the paint sessions that went to assembling my Pict force for Conan/Dragon Rampant.  These don't form a step-by-step guide per-se, more a log of how long the process took.

Session 1 
The first session was fairly easy, being a fast application of generic fleshtones in artist acrylics.  This took only about 40 minutes, and it showed in the results - being in no way good enough to serve as anything other than an undercoats.  Still, a start.

Session 2
 Up to a couple of hours work here; during which the proper flesh tones were applied.  Working with a live palette, I painted four or five random warriors one shade before adding a little darker colour to the mix for the next batch.  The Hyena's used one of the base tones with extra browns to vary it up and make it more animalistic.  The shaman got a special pale shade and, well the snake is obviusly different,

Session 3 
A solid three and a half hours plodding through the loincloths, weapons and so forth.  Again, painting four or five items the same brown, then mixing a different shade into it to vary the overall look.

Session 4 
Another three hours was spent doing stone mace heads, warpaint, animal markings and so on.  The snake in particular is starting to come to life, but more needs doing.

Session 5 
A final blow out to finish the work; odds and ends like the skulls and bones are finished over the course of another few hours.  More detail on the snake and hyenas, and blue tattoos for the shaman.  Finally a 50/50 wash of glaze and Strongtone has been applied.  (not that you can tell in that rubbish photo!)

Session 6 & 7
And so to finish, the bases are textured with sand, painted with craft acrylics and then dry-brushed a light sand.  In effect two one-hour sessions.

All told that adds up to around 12 hours for a 32 figure army.  If I've recalled my effort correctly.

Not too shabby, though these turned out to be more complicated than I imagined simply looking at them.



Monday, February 06, 2017

Conan: Adventurous Heroes and Tentacles...

So an army of Picts needs opposition, and more besides.  Given the simple technique I've elected to adopt for these models it was going to be easy to crank out the basic set of heroes for some scenarios.  After all, Most of the Conan models are dressed in a fairly skimpy manner.

Conan himself, of course

Shevetas; master thief

Balthus the archer 
Hadrathus the Sorcerer


Belit - Pirate Queen

Valeria of the Red Brotherhood

A princess - a useful model

Tentacles - what lies beneath?
Only the tentacles were handled at all differently, being so dark and simple they gained a couple of liberal highlight layers before the glaze, whilst the bases are a pleasing graduated shade for swampy, peaty, deep water; finished with a couple of layers of gloss.

All set for a game this Thursday....