Tuesday, October 21, 2014

Your Terrible Hobby

http://yourterriblehobby.com/

Hilarity and truth in equal, sad measures.  Mainly the crimes are those of 40k players, which means I have little sympathy.  Historical gamers may have cause to feel superior, but there are plenty of dubious fetishistic Nazi armies out there, not to mention Weird World War and so on...

We are all a little guilty, no?

Friday, May 17, 2013

Indefinite Hiatus

For a variety of reasons, I've decided I can't really be bothered with the blog at the moment.  Or much in the way of Wargaming for that matter; it is not the welcoming bolt-hole from daily reality it once was; if anything it has in the last months only added to the stress of daily life, and there really is nothing I need less at the moment.  

I've been gaming for over thirty years and blogging for nearly seven, but the latter at least isn't fun any more.

If I kick this off again in the future, it will at least give me the opportunity to clearly reformat my content and editorial position.  It won't have to be compromised as it has become.  In the meantime I'll bid you 'Au Revoir'; until I feel like doing this, until we meet again.

Yeah, bye.

Tuesday, May 07, 2013

Headingley Bridge 1013ad

Due to recent disruption, this is going back some way, but myself and Paul have had several games of Saga recently, of which the first was a go at the river crossing scenario, with my Vikings facing his Anglo Danes:


Paul opted for mainly units of 6 men, but with a small reserve of four warriors to keep his options open.


On the other hand, I decided to field one huge unit of Hearthguard.  12 men in armour, to put the fear of god into the enemy.


The aim of the scenario, is to cross into the enemy territory across the river, with only two crossing points available.  The last time I played this scenario I won by dint of having long range shooting to clear the crossing points.  


This time neither of us had such an advantage and so both sides lined up for a slugging match, with the Anglo Danes choosing to attack first.


Paul sent his Axemen over the bridge, but  things did not go well when they met the mass of heavy Viking infantry.  Meanwhile my Beserkers came to the usual sticky end at the other crossing point.


There was an uneasy stand off at the bridge for a turn or two, but then the Vikings began a steady advance over it.


Whilst at the ford, the Anglo Danish leader was holding off the Viking bondsmen in what was becoming a desperate struggle.


Waves Danes tried to stop the Vikings crossing the Bridge, and paid for it in blood, but as the last of their leader's men crossed the ford, their sacrifice in holding  the Hearthguard on the bridge proved enough.


Paul clinched a narrow victory.  Had there been another turn, I'm sure my Vikings would have swarmed over the river in force, and taken the glory.

A fun and tight little game.

Monday, May 06, 2013

Another Unitended Project

Sometimes Karma keeps on giving, but does so with a wry sense of humour.  Having finally sold my Vampire Counts army for just shy of £300, I get handed a pile of freebies from Mantic Games - by the Chair of the Headingley Games Club - filled with guess what?  More blooming undead.

On top of that are a bunch of their Orcs and Goblins and a hardback rulebook accompanied by dozens of copies of their paperback edition.

So what to do with them?  Well, I don't really want them hanging around; but I can't ignore them, after all the club also gave me that nice pile of WW2 goodies a few weeks ago (which are of more appeal to me at present).  So my decision is to try and fashion introductory armies from the models, block based for maximum east of use, paint them fast and use them for introductory games.  Ultimately to be donated back to the club for future use.

After a bit of tinkering with lists, and rummaging in my bits boxes for a few spare figures, I was able to fashion two balanced looking 600 point lists, enough to get an idea of the rules.  Each will mean painting about 50 figures; not many but I have no intention of labouring on what will essentially be tokens to be used by anybody.  Not to say that I don't want them getting in the way of my own projects.

So each unit will be block painted in the bare minimum of colours, and then washed with Army Painter Quickshade mixed with Vallejo Varnish (50/50 mix - seems to work well!).  The first two are already finished and give some idea of the intention:


A troop of Wraiths, done with a sum total of 6 colours and the shade.  And a unit of Orclings done in a similar manner:


Both of these bases were less than an hours work combined, so hopefully I can knock out the rest of the armies in a similar quick fashion.  With my aim for the year being to clear more tat out my house and focus on less projects more thoroughly, it's best for these to get moved on ASAP!

Sunday, May 05, 2013

A Return to Judea

So I've finally sat down and fabricated up another batch of Jewish rebels.  The building and painting for these takes probably as long as a unit of Napoleonic British.  Now I realise why I haven't got the armys' worth of figures off their sprues yet (some 18 months after buying them).

Still they look a fine bunch finished:


For this selection, I expanded the variety of shield designs to include some with a degree of Greek influence, but otherwise they were done in the same manner as the first batch.



I now have eight bases of close fighting troops and four of massed bowmen, a long way from an army perhaps, but closer to my goal.  I've decided that the heavy troops will be in units of three or four bases normally - three giving a 180mm frontage which is about right for Hail Caesar.  This also means that if I get one more batch of this size done I can assemble four reasonable units.

However, as my Spartans might say; 'if'.

Tuesday, April 30, 2013

Notice; did you?

Regular readers may have noticed the blog, other than 28mm plastic notices, has been quiet of late.  Well, in part it's due to my wrestling with a new laptop, which of course at present has none of my photos or much else on it yet; but for the most part gaming has slid down the scale of priorities of late.

There are a couple of batreps to post up, and some painting continues, but I'm waiting for the gaming mojo to return a bit too.  Recent issues took the wind out of it's sails somewhat, and it felt like a good time to do other things...

A break is not a bad thing it turns out, and it seems likely the blog will refocus somewhat when it returns to full activity, hopefully soon.

Thursday, April 25, 2013

Perry Watch - (Yet) More Plastic News!

With Salute out the way, the Perry's have quietly updated their website with details of four upcoming plastic sets:


  • American Civil War Artillery (Wow!)
  • American War of Independence Continental Infantry (a logical choice)
  • Light Cavalry 1450-1500 
  • Foot Knights (not specified but clearly for 1450-1500)
I'll borrow one photo from them for reference but go look for yourself; with the Afrika Korps upcoming too there seems to be plenty to look forward too for 28mm Plastic gaming.

Monday, April 22, 2013

Agema Miniatures

I didn't go to Salute (I did three nightclubs this weekend instead!), it's too far south and I guess I'm not hardcore enough to be bothered.  Besides the blogosphere allows me to find out all about it afterwards!

One of the tidbits I have picked up with interest is the appearance of another Plastic miniatures venture; Agema Miniatures.  This is a very modest one compared to most but starts with a useful subject:



sixteen miniatures for a tenner, give or take.  The figures are in fact a single sprue with only two torsos, and a limited selection of options, but they look good and hopefully are the start of more to come.  If compatible with the Wargames Factory Numidians they could be varied up a fair bit I guess, but as they are they open up a variety of options.

There is also talk of  a Kickstarter campaign for the next sets, which I will be investigating.

Thanks to Mike at Trouble At T'Mill for the original posting...

Tuesday, April 16, 2013

Warlord Games: Germans and Americans - Assembled

Progress again with the Assault on Normandy boxed set.


I've assembled all the models.  As an initial review I would say that whilst the models are well tooled the German models are weaker than the Americans:


The issues are twofold, firstly the models' faces are a bit caricatured for my tastes, just a bit cartoony. Secondly the models are a challenge to pose any other way than in the proscribed arrangements of the assembly guide.  Now obviously that isn't a problem for Napoleonics figures - where having an entire unit at the march looks right - but for a 'modern' formation this looks unnatural.

The Germans were difficult to vary the pose of as there were few alternative arm positions in the set; nonetheless I did my best with the MG teams and the officer and medic.  The Americans were slightly better (being a later tooling) with a few more useful alternative arm arrangements, and I was more pleased with how they came out, including a nice little sniper team and another officer and medic combo.

Overall they're perfectly reasonable models, but not spectacular, and the value is not as good as other 28mm plastic sets.  25 figures for £22.50 does not compare well to other plastic figure ranges and I doubt I'd buy them myself (remember I was 'donated' these).

 Personally I have an inkling that the higher price on these is purely based on demand - need 300 figures for a game?  We'll let you buy them  at 40 for £20, need 60 figures for a game?  well I think you can pay twice the price per model then.  Games Workshop have long applied this business model, and it is a shame that it seems it applies here too.  Still they are cheaper than most metal miniatures for the period (but not always by as much as you'd expect), but for me the ease of using metal miniatures - when weight is never an issue, and the fact I already have 60 or more Germans and as many Americans....

Yeah, not convinced yet.  Let's see how they paint up though.

Saturday, April 13, 2013

Second Castalla - 13 April 1813

As close as was practical to the anniversary of the actual battle, I arranged a refight of this little known engagement from the eastern theatre of the Peninsular War.

The Wikipedia page for the battle is actually quite extensive and was the base for the orders of battle, and the period map below was used to design the field and the deployments


Historically, Marshall Suchet led an army of around 12000 men against General John Murray's 18000 English, Spanish, Italian and Portuguese troops.  However whilst his army was heavily outnumbered, he knew Murray to be an unreliable commander and believed his opponents Spanish troops, who he had defeated in the previous engagements, to be weak and unreliable.  Suchet was prepared to attack, especially when he saw his opponent make a potentially fatal error.

For his part Murray had picked a strong defensive position at Castalla, with a fortified town on a ridge line as the keystone of his position.  Spring rains had flooded the plains to the east, though it wasn't immediately obvious how poor this terrain was, and so the ridge was the main effective route for an attack.  However Murray had placed the commanders of his weaker allied brigades on his flanks, which was perhaps an error, and then on the morning of the battle he ordered Whittingham's brigade of Spaniards to march west in the face of the enemy to attempt to outflank Suchet.

This was the starting point for the game, and we spent the first hour of the day setting up the two armies.  Some 1100 models were needed!


Above looking at the battlefield from the East to Castalla and down the allied lines.  The large force of British stationed in and around the town can be seen, with cavalry pickets below it.  In the distance the columns of Spanish troops marching to the west can just be seen; whilst in the foreground the French cavalry Division is close to the stream.

Seen from behind the French lines below, their three infantry divisions can be made out, looking up the hill at the redeploying allies.


The French were under the overall command of four players, with Martin as Suchet - taking General Roberts Division as well; and Laurie, Richard and Andy taking on other divisions - Habert's, Harispe's and Boussart's respectively.  Most of the French were deployed in column, but one battalion on their right was deployed - as on the day - wholly as skirmishers.


The allies had three commanders.  Phil took the Spanish of Whittingham and the Italians of Adam on the British left.


Gaz took the overall command of Murray plus Mackenzies troops in the centre and Roche's Spanish.


Whilst Alex took the troops of Clinton on the British right facing the cavalry division.


The game began with the French taking the first turn and Martin recognised - the fairly obvious but historically accurate fact - that the Spanish marching with their flank exposed were vulnerable to a general attack.  He immediately ordered a full advance, to charge where provident the enemy.  Unlike virtually every other engagement Martin has ever played in Black Powder, his troops immediately and actively responded to his command and Phil found his Spanish ambushed by a French assault!


Most of the Spanish managed to turn and face the attack, but the 5th Grenadiers bringing up the rear failed to respond in time, living up to Wellington's prejudices about Spanish troops.  The continued to disappoint and routed the field; leaving a dangerous gap in the line.


Phil demanded support from his commander, and Gaz responded by calling on Roche's brigade to rally to support, fortunately these too responded well and began to rush to their aid.  In the centre meanwhile the Divisions of Richard and Laurie advanced more slowly, facing English lines rather than Spanish flanks.  The French grand battery began to fire on Italian regiments to the west of the town, forcing them to retire.


To the East the French cavalry under Andy's command initially refused to advance, so the Allies under Alex were allowed time to prepare for their potential attack. A Battalion of British deployed in advance of the main line formed square, fully expecting the 13th Cuiriassiers (in one of their few actual battles in Spain) to attack.  Alex decided not to sit in the town and wait for the attack, but rather advanced his troops to shut the open door the withdrawal of Roches men to their rear had created.


To the West the Spanish were barely holding, and the rest of the French were beginning to close.


Back to the East and the Cuiriassiers, supported by a regiment of dragoons ignored the British square and charged the squadrons of light Dragoons near the bridge, The British counter charged, and received support from the Spanish Hussars to their rear.  The French hoped for support from their own Hussars, but having been sent to the east of the river, they got bogged down in flooded ground.  The attack was a disaster for the French, with a bloody draw leaving the 13th shaken and forced to retire.  Losses were similar to the 20th Light, but given the British had fought off a thousand cavalry with only 250 men they weren't complaining!

Alex folled this up on his turn by breaking his square and advancing in line on the French cavalry, he then delivered a devastating first volley to the 13th, who panicked and scattered:


By this point however Phil's Spanish had been destroyed, with the French repeatedly concentrating force on the end of the line and delivering crushing flank attacks on battalion after battalion.  Fortunately Roche's brigade had arrived to hold the line, and som squadrons of spanish cavalry helped to keep the French at bay.  The British infantry, with support of their Italian regiments tried to hold the centre, and used artillery to slow the advance of Laurie's division.


The problem was that the allied flank was effectively turned, and the French could now consider the fight to be on an equal footing at worst, and indeed found themselves with an effective reserve.  The Spanish of Roche were untried and unreliable, but fought with admirable bravery to prevent a French breakthrough.


Back in the East, Andy's luckless cavalry saw an opportunity to use the one good bridge and raise road to attack advancing infantry in the flank.  But their move proved too slow, and instead the allies were able to deliver two devastating volleys as the Hussars crossed the bridge.  Suffering horrible losses they broke and fled.  Thus a line of retreat for the allies was secured.


Which was just as well, for by now Martin's French had bludgeoned their way through Gaz's reserve, and Phil's Italians had suffered a similar fate at the hand of Richard's brigade.  Only Laurie was being held at arms length by advancing redcoats hoping to counter his advance and stop the merciless fire of the grand battery.  By this stage however 3 out of 5 of the allied brigades were broken, and the game was declared a French victory.


For their part, only the Cavalry division had been broken, and although they had losses elsewhere, no French infantry division was yet close to withdrawal.

The whole game took about three hours to play using Black Powder, despite the huge number of models and my umpiring!  History was overturned from a similar starting point, with the French victory coming from a similar gamble but running contrary to events of the day.  Two hundred years ago the French attack was held by the Spanish, and the attack on the British regiments faltered.  The French cavalry division was sent so far to the east, aiming to outflank and hold the defenders of the town, that it played no part in the actual fighting.

Another excellent afternoon of entertainment.