Tuesday, January 14, 2020

Dragon Rampant - Boduria vs The Desert Dead


It turns out my previous game of DR was back in August; I am truly slack at these AAR's!  Also the photos were taken solely on my mobile phone, and in middling light with no flash, the results are marginal.  But for the purposes of full disclosure, here we are:

Bodurians seek to defend their Western borders from the ravages of the Undead 
Skeletons and Mummies from ancient tombs arise
Regimented infantry and more oppose them 
Th undead implacably advance 
The Bodurians move swiftly to the river crossings 
Volksima, personification of  Winter advances upon the enemy

Deities face off - Volksima is to be victorious
Cavalry and our Witch command outflank the Undead 
Wolfen Hussars charge home 
Chariots attempt to charge Werewolves 
Too Little, too late
The scenario as I recall required each player moving units off the middle of the opposite long table edge, on a battlefield where all terrain was lethally dangerous.  We agreed the river had to be impassable except at the three fords, marked by the swamp tiles.  As it was all terrain proved to act as if impassable, with the table turning into something akin to a maze instead.  My forces had much the easier time with command rolls, and got the better of most combats, so on this occasion I had a fairly easy victory on my hands.

All good fun though.

That's all for now.


Monday, January 13, 2020

Painting Oddments

Trawling through the camera and mobile phone, there are a bunch of records of items I've done in the last few months.  As I'll most certainly not post about them individually, here we'll rush through them all.

First of all, I've come back to the Conan miniatures and started churning out a few more of the characters:

Including two more Conan variants and the glorious Camel.  That said, I'm also at the stage of having to paint some of the worst sculpts in the set.  Such as the weirdly flat Bone Golem...

Next up; WW2 German Infantry:


These are mainly PSC Germans, along with a handful of the old Valiant Miniatures.  Not photographed are another ten man section I finished, making for a total of 40 infantry to go with the command and recon elements I'd done before.  Although the basic technique I've used for these is the shaded glaze method, the level of underlying detail was increased, with better camouflage and so on.

Having enough models to play a game now, my thoughts have turned to terrain, of which I have little presently suitable for a 20mm Normandy set up.  I quickly assembled a few buildings in the Normandy style, though somewhat simplified.  I experimented with the airbrush for some of the painting, and finished the rest in a traditional style.
Next up, a barn and ruin, and some Bocage.

Lastly for today, I did a little painting for my Girlfriend for Xmas.  She is a big Alfonse Mucha fan, with many prints of his art around her house.  I was able to get hold of a limited edition 75mm sculpt of one of the figures from his work, and painted it up as best I could for her.

Quite a different challenge, being a model with far more subtle details than your typical wargames miniature.  I was happy with most of the result though; and the good lady loved it!


Monday, January 06, 2020

A Present to Myself


Not much of a one for the festivities, though a lovely time was spent with my partner and her family.  The guy in Red didn't proffer much on the gaming front other than a handful of Magic: the Gathering cards, but his efforts were gratefully received nonetheless.

Xmas is an extended period free of work (the benefits of working for academics, without having academic work commitments), and this gave me time to pick up some goodies for myself instead.  One of these was a rare Games Workshop Purchase:

I very much doubt I'll be playing the game, though it seems to garner decent reviews; no, I really bought these as the models look fantastic, and as a painting project I'm looking forward to having a go at these.

More in due course I guess...


Thursday, January 02, 2020

Rio Mundo - December 1811

Myself, Gav and James gathered at Gav's home for our big Napoleonics game of the year, and a pre-Xmas get together.  Not knowing quite how much space we would have I assembled mid sized forces and came up with a simple river crossing scenario.  Gav, for once choosing to command the French, was tasked with forcing the Spanish brigade defending the Rio Mundo, before their British allies arrived.  Gav could only deploy to the west of the woodland on his flank, whilst my Spanish could only deploy behind the river.

Initial Deployment
Short of space, Gav left his Cavalry Brigade in reserve, but began the battle with Two large brigades of infantry advancing north on the river.

Meanwhile my Spaniards used the walled gardens of a ruined monastery to cover their defense of the main bridge, with their cavalry looking to cover the more distant wooden bridge, and potentially sally out from it to threaten the French flanks.
The French opened with an alarmingly swift, unified advance, bringing their consolidated Grenadier Battalion to the very edge of the river.

Fortunately the Spanish were able to hold their urges with a withering fire.  On the allies second turn James' British Brigades arrived in the east.  Six battalions in column of march appeared on the horizon.
The French moves on the wooden bridge now were conducted with urgency, Gav realising the opportunity to challenge my weak cavalry was limited.  Nevertheless his troops moved sluggishly and were caught on the bridge by charging Hussars.

At the same time the Grenadiers attempted to force the stone bridge over the Rio Mundo.

The French infantry on the wooden bridge were able to repel the cavalry, who raw and easily rattled, went on to flee the field despite little loss.  The Grenadiers however suffered heavily for their attempt and were sent, shaken, back to their lines.  By this stage, the French cavalry had arrived in force.

The British were also beginning to deploy, trying to form a line between the two areas of woodland to threaten the French flanks.  The Spanish were by this point under great pressure, with skirmishers having crossed the river west of the stone bridge (we agreed skirmish troops could find crossing points, but not formed units).  The Corsican Legers went on to outflank and destroy the lone Spanish gun covering the valley.

The French having crossed the eastern bridge, had also to be contained and so they rushed their token regular units (one infantry and one cavalry) to counterattack. 

Poor transmission of orders left French cavalry tangled in the woodland, and under sporadic fire from riflemen.  The British line began to apply enfilading fire to the French flanks too, putting their rash cavalry in danger.  Gav peeled off some more infantry to contain the problem and tried to reorganise his attack on the western crossing, as his Corsicans threatened the rear of the Spanish militias. 

The Spanish were able to throw back the French in the east despite their desperate attempt to form square.  By this stage the British were in a deep deployment and able to replace tired troops with fresh men.
By now the French were on a knife edge, mainly due to the bumbled eastern flank.  The cavalry brigade having charged on, was now a broken mess and there was only a moment for it to be saved (we allow only a single attempt to rally a unit if a brigade becomes broken, fail that final attempt and the formation cannot further be rescued from rout).

This failed and the cavalry broke into a general rout.  Soon to be followed by the infantry in the east.  The Spanish had held, thanks to the timely arrival of the British in force.  But it was a closer run matter than it may have appeared.

Another great game, wrapped up with Black Powder (I) in about 3 hours.  I was fortunate that my Spanish militia , who were classed as untried, proved reliable and stalwart; whilst my cavalry was flaky at best.  Gav's infantry were never able to press over the stone bridge, whilst his attempts to get over the wooden bridge became muddled.  They were able to hold out against the British for a while, but eventually the weight of their numbers told.

A nice way to wrap up 2019.  And with a new home for bigger games finally found - our previous venue having closed - hopefully 2020 can see rather more offerings.


Monday, December 23, 2019

A Bavarian Xmas

In time for the holidays, the final unit of my initial Bavarian project is finished, the 2nd Chevaux Legers:

And so this gives me enough to start thinking about a game or two.  Also appropriate to get some shots of the whole:

Cavalry and Artillery 
Infantry and Commanders 
The full array
It's taken about a year to assemble, but that's been alongside a number of other projects.  Nice to tick this gift to myself off just in time for the festivities.

Happy Xmas one and all, however you choose to spend it.


Thursday, December 05, 2019

Dragon Rampant - Kobolds vs Orcs

Actually, I've had a couple of DR games recently, and this is not the oldest, but it is the one I've edited the photo's for; so it goes up first.

My forces amass 
Gav visited for a 36 point game.  We set up my modest little (coffee) table, with a small town as the landscape for our battle.

A little open ground on the flanks 
TO my surprise, Gav had brought a bunch of GW Lords of the Rings Orcs he'd had hiding in a box for many a year.  Some painted, some, not so much; but these GW models have always been attractive...

 Goblin scouts in the woods
His main battleline 
The black fog (photoshop) descends.... 
My force, was mostly average light foot, with some beefier Hobgoblins and Bugbears in support, a wizard in command and a Dragon in tow as the big hitter.  Gav's force had similar numbers of light infantry, with his own wizard, backed up by heavy cavalry.

Looming forces of evil on both sides bode ill for property prices! 
Early advances favoured the Kobolds 
It kicked off well, but then both sides suffered a couple of stagnant turns.  Still the Kobolds fared better and were soon safely into the outskirts of the town.

My flankers seemed less keen. 
The Orcs were very slow 
About turn four.
On my left Hobgoblins kept the Warg cavalry at bay, as they feared either fighting them in the woods, or being close enough to be ambushed themselves.  

Enemies close 
In the town, I had numbers, but not confidence in our fighting prowess.

Two units of Kobolds /= One unit of Orcs 
Form a defensive line! 
My Kobolds braced for battle forming a shield wall, covered by my crossbow armed scouts.  The inevitable charge hit home.  But my wizard had also managed to cast Sharper Blades on the unit and so buoyed up by the Red counter of re-rolling, the Kobolds gritted their teeth...

Steady lads. 

Committed great slaughter!.  The Orc unit was swiftly routed, with little loss. 

Attempts to outflank one another went slowly, but Gav was able to bait my Hobgoblins out of cover, and came off the better.  My bugbears and Dragon were stymied by those damned Goblin scouts.

From the Orcs side, pushing into the town 
Second line Orcs advance down main street
The Dragon stalks its' prey 
Ignoring the Goblin scouts I sent my dragon after the Warg cavalry, driving them away, then I went after the 'easy' meat of the exposed Orc infantry.  At least that was the plan.  I only needed threes to hit after all.

Well, shit. 
In return, the Orcs were able to inflict a couple of wounds, winning the engagement and pushing the Dragon down to under half strength.  Consequently swiftly retreating.

Getting pushed back 
By this stage the losses on both sides were mounting, but I had effectively been evicted from the town.  And was in the process of being surrounded.  My wizard and scouts were now doing most of the heavy lifting and keeping our dreams afloat.

Orcs begin flanking
Despite the desperate situation, the Kobolds fought to the last, and at times looked to have a chance.

In fact at the end, it was only a marginal loss.  When we called it and totaled up the glory it was only a victory to Gav by a couple of points.  I'd inflicted serious losses, somehow, but also performed rather better in my boasts for once and narrowed the defeat.

A great fun game.