Showing posts with label All things' Star Wars. Show all posts
Showing posts with label All things' Star Wars. Show all posts

Tuesday, May 05, 2020

An End to All [things Star] Wars?

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Another day in isolation, another project finished.

It turns out I only had one model left in the Star Wars: Imperial Assault stash, but it was a biggie.

Bring out the big guns! 
This is the General Weiss upgunned AT-ST, though the command model for the hatch had to be left out so it would go inside the box in one piece!  This model, like everything these days was painted with the Airbrush, with some colour modulation of those big panels included.  Then it was a simple job of dry-brushing the edges and sponging on some scratches before giving the whole thing a shaded wash.  A pretty quick job for such a big model.

For several very good reasons this marks the conclusion of the painting side of the Imperial Assault project.  Firstly its all the models I'd bought, the last ones coming last summer.  Second nothing else will fit in the box, it is absolutely crammed.  Thank goodness I built a handy internal storage module to make sense of this lot!

All Star (Wars) line-up
67 models in total gives all three factions plenty of options, and all the content for the core campaign, and a bunch of extras.

But thirdly, it also happens that Fantasy Flight dropped the game around a year ago, and support for the tabletop version (though not online support) has ceased.  There will be no more product in the forseeable future, which means I can draw a line under this one, and just get a few games in whilst their collectible value accrues*.





*Not that this ever really happens for gamers, unless you hoarded 80's gw miniatures and D&D books in a pile of Alpha Magic cards of course....

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Tuesday, October 22, 2019

More things Star Wars

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I've had another game of Imperial Assault in the last (*ahem*, some time longer than is worth reporting), but mainly I have been adding to the variety of troops available for gaming.  Notably a mixture of Mercenaries and Imperials:

Weequay Pirates 
I'll admit, I had to look these guys up, I thought they may be an addition from the Prequels or one of the Disney cartoons, but in fact they come from the Return of the Jedi; in a blink and you'll miss it role:
Oh, hi there....
Yes they come to a bad end on Jabba's Skiff, which just goes to show, being a Mercenary is not all fun and games.  Anyhow, I liked these as more variety to the rank and file of the Mercenary faction, so picked them up on eBay, for around £4 each.  Not cheap, but tolerable.

Also from eBay, I picked up a half dozen more Stormtroopers.  These set me back about £15, which is not too bad.  One group are actually the Reinforcement pack, and so I also got the mission and bonus cards.


As usual, they're all shooting in different directions
I found these a little easier to than on the previous occasion (four or five years ago now).  Practice makes perfect I guess.  These give me 15 basic troopers, accompanying heavy and command troops to build what in IA would be a substantial force.

There are still a handful more models to finish off, but I now have a good variety of models for all three factions in the game.

All good.

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Saturday, May 25, 2019

Imperial Assault - Princess Leia

Another quickie post, following on from the IA reinforcements I got a couple of months' back.  Here is the (slightly annoyingly, Hoth version) Princess Leia miniature.  Super easy to do, and a really good capture of the character.

Leia Organa
 Less easy to do, and mainly because I had to try and match the colours of the three I'd already done, were these Rebel navy troopers.

We're surrounded
In fact these are a little darker in shirt and trews than their forebears.  But not so much that I am concerned.

Building up quite the skirmish forces now.

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Tuesday, April 02, 2019

Reinforcements for Imperial Assault

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Over the last few weeks I've assembled a modest haul of Imperial Assault mini's, at decent prices to boot.  I've been enjoying putting the game back on the table of late in Skirmish mode, but felt that some additional troops wouldn't hurt, particularly for the Rebels, and Mercenary faction.

 
 With, I suspect this game gradually sliding into hibernation, it was possible to pick these up at 25-50% off.  Fantasy Flight seems to be throwing its' weight behind the Legions mass battle version, with its over-sized miniatures (bigatures?).

One of the joys of Imperial Assault, and other Mini's Based board games is that I can knock out more than acceptable looking models easily and quickly using the wash shading technique.  Therefore, I was able to polish off the Hired Guns in just a short evening session:
 
Dengar, another merc will be off the paint table soon, then I can try to match the uniforms of some previous models.  Always a fun task!

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Saturday, January 12, 2019

The Mandalorian

As suggested, I've knocked out a quick Star Wars model from the pile of shame.  In fact this chap had sat in the corner of my painting tray for about 18 months!

No prizes for guessing who this notorious bounty hunter is:

There is some tricky undercutting on this model from a painting standpoint, but the hardest part seemed to be getting a decent reference for the costume colours - simply as there was too many choices, but film stills were not as definitive as you'd like.  This is based on a costume replica, letting them do that legwork for me.

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Thursday, January 03, 2019

Imperial Assault: Skirmish Mode

After an eternity, longer than it takes to crank out a Star Wars sequel anyway, I had the chance to get the Imperial Assault minis back on the table in the last month or so.

Not in campaign mode however, myself and Gav - for a change of pace - tried the Skirmish mode, a head to head wargame mode with some role-play wrinkles thrown in.

Darth Vader leads a Raid on a Cantina hiding Rebel scum 
The mechanics are largely the same, but given the rebel player is no longer comprised of heroes, the game plays more the less like the Imperial role in Campaign mode for both sides, with simpler actions, but special orders cards to add back a level of uncertainty.

Local drinkers are quickly dispatched 
Whilst there may be issues with certain troops being very powerful (Darth Vader is a beast), this all works very well, and as can be seen, with painted models on the lovely terrain tiles, looks glorious.

Red robes support the Sith lord against Han and Chewie 
Having the rare novelty of playing the Rebels, I soon found myself outgunned and outmanoeuvred.  Gav led the shiny forces of evil forward in a way that cost scarcely a Stormtrooper even.

It's not going well  
Turns out Droids are a bit of a points sink when you don't have enough firepower to back them up.

  Chewbacca in deep doodoo...
The Imperials were soon triumphant.  But the main benefit of this was to establish the IA in Skirmish mode is actually a fine game I should have been playing more of for a long time.

 Sad losses to the Rebellion
Given the difficulty of running the campaign (Read - organising sessions, herding even a very small number of cats is still hard!), I think I will be rolling this out instead, and it may prompt me to paint the last couple of miniatures I have knocking around too.

Oh, and buy some more rebellion troopers, or maybe some new heroes, or add some mercenaries, or......

*sigh*


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Wednesday, September 13, 2017

Star Wars : Legion - Scale and Cynicism

Firstly the news you may be interested in is the latest release from Fantasy Flight Games; on the Heels of X-Wing and Imperial Armada.  Star Wars: Legion is the game we all hoped for, tabletop battles between stormtroopers and the rebellion with hordes of miniatures.


From the company that already brought us Imperial Assault and its' masses of miniatures this sounds like great news.

But there is a catch.

Rather than inclusively welcome owners of Star Wars Imperial Assault to the new game, by scale matching the range of figures, SW:L has scaled up, to the new kid on the block '32mm Heroic'; or as it could be known, fantasy games that don't want you using any other shit in your games.

It may not sound like a huge march on 28mm, but the reality is I doubt anyone is going to be too pleased with the size disparity up close.  Take the difference between the two 'Luke Skywalker' models featured in the base games:

SW:L on Left, SW:IA on Right
Now, apart from the fact only one of them actually looks like Mark Hamill, it is obvious that there is a huge difference in relative size.

Couple this with the Fantasy Flight - boardgame derived - approach of providing all the supplemental rules for models, with the models themselves only - and you realise that pretty extensive collection of Imperial Assault models you built up will not really be of much use to you in games of Legion.  You know, it probably would not of hurt their bottom line to throw that bone to the fans; given the expense of building up a figure collection for SW:IA.  I know my complete collection for the base game, and the handful of extras I've bought to date has cost me upwards of £150 (Even typing that gives me the hives.)  But instead, they've taken the cynical business choice to more or less guarantee incompatibility between the two mediums, presumably in the hope that the fan base will continue to throw money at the franchise.

Who knows, maybe Disney stipulated it as a contractual obligation.  Such things have influenced games in the past, such as the various commitments GW had to make around existing licenses for the Lord of the Rings Games.

But Scale creep didn't need to be imposed on miniatures manufacturers, it was invented by them; Hell, it's not even exclusive to fantasy gaming anymore.

And whilst it may be the company who jumps to mind for this, and they certainly did the most to propagate it in the modern age; I'm not even going to blame Games Workshop, even though they obviously are responsible for this sort of thing:

 By comparison, how about the slowly growing size of '20mm' miniatures over the years:

L:R ESCI (80's), Matchbox (70's), Pegasus (00's), Revell (90's), Valiant (10's)
 Or 15mm.  Where 18mm is now a thing in its' own right entirely:

Until presumably the snake eats its' own tail, 12mm models become an average of 15mm tall and 18mm models stand 20mm high.  None of this even makes sense any more.

Oh wait yes it does...

I mean, if the audience is happy enough to buy larger and larger models because companies tell them it is an improvement, so be it, throw your money down that hole.  Whether it is Games Workshop flogging you true scale Space Marines, Fantasy Flight with 32mm Heroic scale Star Wars models, or certain Wargames snobs trying to tell you 40mm is the new true scale for real aficionados of the hobby; it's all the same dog and pony show.  What it all really boils down to is built in redundancy of your old collections.

So you'll buy more of their shit.  Keep the cash generator running.

Beware.  Beware.


Thursday, March 09, 2017

Boardgame round up - Imperial Assault, Conan and more...


Despite being very busy, I am getting a fair number of miniatures games in this year, but at the same time I'm doing so alongside a number of board games, something I like to talk about from time to time.  Not too often, y'know, this is a wargaming blog really.  But then three of the following games at least bear some links to that subject at least, so let's carry on.

Imperial Assault of course is just some 3D terrain away from being a full fledged wargame, after all it does contain a head-to-head skirmish mode.  However, here it is another episode of our ongoing campaign, with the players trying to break an imperial agent out of a cell before the Empire can pump him for the information needed.

 
The players found they were up against considerably tougher people than in some of their previous encounter, not least I seemed to have drawn on the Stormtrooper regiment who could shoot.  I don't think they missed many shots all game.

 
Additionally, in an effort to avoid the transmission of crucial data, the heroes moved around the longest possible way to the target, ultimately finding themselves surrounded.

 
The players released the prisoner, but found more royal guard and mercenaries blocking their way home.  In fact it looked like they would fail at the last moment, when he was raked with fire making a break for the exit.


Fortunately for them, he staggered to freedom, and it was another victory for the Rebellion.  In fairness, despite several of the games to date being closely balanced, so far the players have managed to win all of them.  The strength of the Imperial Assault campaign system is that it balances very well to the gradual improvement of the characters, indeed a large portion of the cards and upgrades in the game appear specifically there to allow this.  The way elements are drip-fed to both player and games master alike are its greatest strengths.

AS a palette cleanser afterwards we had a quick game of Kharnage:

 
This is a relatively simple multiplayer card game, where each player forms armies to battle their opponents in a King-of-the-Hill battle for glory.  Players choose a strategy card to play and then deploy units based on it before unleashing a range of attacks.

This is not a complex game, it does not take much to explain or understand, but there is just enough subtlety and tactical nuance to be hold an interest for its short duration.  The artwork is pretty good to and there are a few nice surprises amongst the card.  Overall not a bad little game.

By comparison, Letters from Whitechapel features no combat, and is a far more intellectual exercise.

 
'Whitechapel' is a one against many game in which a team of detectives attempts to stop Jack The Ripper in his London rampage before his historically recorded 5 victims are taken, and 'he' goes to ground, anonymity and ill-deserved freedom.  To this end it operates with the Ripper player using hidden movement to track his route between his victims and his hideout, whilst the detectives control 5 officer pawns attempting to triangulate to his position.  

I our game we managed to close in on the Ripper on his fourth kill, and make the arrest, despite him having managed to throw us off the scent of his hideout.  We were close enough it turned out, and so in the end his own attempts at cunning placed him where we could not fail to catch him.  Whitechapel is a game with a simple premise and straightforward rules, but within that it provides a challenging game.

Finally, and well it was definitely going to happen, and after the investment I can't say I wasn't nervous, I got to test Conan.

 
Conan is an adventure game, again using a one-against-many mechanic, with most of the players controlling a single hero against the overlords' hordes.  However Conan does things a little differently to some games, and in certain ways is quite innovative.

 
For one thing the Overlord controls his minions via the dandy little dashboard you can see there, paying an energy cost associated to the position of a unit on the track to activate it.  Any activated unit then moves to the end of the track, making activating it again expensive, but all the other units now slightly cheaper.

And that of course mentions the energy mechanic.  On the heroes turn - and they all activate as much or as little as they want at the same time - they spend energy to carry out a variety of actions in any order, even teaming their actions to set up attacks.  However energy spent is recouped very slowly, so there is a gradual exhaustion unless a hero rests, doing virtually nothing for the round.  But if needed a player can throw it all into one glorious attack, and - for example - kill a mighty serpent with a single mighty blow.

 
Additionally wounds permanently reduce your energy supply, and in our initial game at least, there was little in the way of immediate healing to save the players.  At first Conan was able to hack through swathes of Picts in a single round; but by the end of the game he was scarcely able to limp out the village.

 
And pleasingly, this all worked really well.  Thankfully Conan operates effectively as a game, it is not too hard to learn, despite the initial rulebooks being a little confused in English translation (revised editions are free online), but it offers an engaging and suitably heroic style of play, one that leads naturally to the players generating narrative battles with evil.  Within our game alone, Conan operated as a one-man battering ram, whilst his thief ally did much of the searching and his wizard ally supplied the firepower.  As the overlord I was able to relish unleashing wave upon wave of troglodyte warriors against them, in a game that takes considerably less time to set up and play than Imperial Assault.

What it however lacks, is any way to string those games together as a campaign, rather each scenario stands alone.  This may well suit casual play, and it is understood solutions will follow, but for fans of games like Descent and Heroquest, this may be seen as an omission.

But I for one can't wait to get it to the table again.

Which is a huge relief!




Monday, December 26, 2016

Rogue One, Rogue Two

 
So, I went to see the latest Star Wars movie over the holiday weekend.  Very interesting.  The first half draws very, very obvious parallels to the present situation in the Middle East, and muses on the million shades of grey implicit in armed rebellion; from the outset the 'Heroes' do questionable things in the pursuit of their goals.  The bad guys morally justify their actions in ways that certainly sound familiar of Western military/diplomatic policy.

The second half plays out like nothing so much as one of those daring-do war films we British used to make, were pretty much everyone gets killed in the steady progression of the mission.  It's heroic, but tinged with a sadness that makes it clear, war is hell, but sometimes you have to fight regardless.  Overall the film puts the 'War' into the Star Wars franchise in a way that none of the previous films has quite done so before.  It's a good movie, but it didn't throw the nostalgic joy in of last years release, and the adventurous joy of A New Hope, was definitely absent.

Speaking of Star Wars, after a whole frigging year we managed to get the Imperial Assault campaign going again.

Two Versus the Empire
 Jim and John took their heroes out for another run, with a task of downloading a virus to Imperial databanks.  Starting slowly, they realised they had but limited time to conduct their mission and only got going with moments to spare.  Once inside the Imperial position, the bulkheads fell and reinforcement, with the blessing of full access codes, soon arrived.

The Virus is Delivered
 The situation looked bleak, but they need only hold on until the 12 data drives were corrupted.

The situation becomes Hot
Thankfully ti happened in the nick of time and as ever the rebels were able to slip away through a service hatch, by routes no stormtrooper or scout walker would ever find or follow.

So it has been a Star Wars'y run up to Xmas, but what of the rest?

More to follow....

Friday, February 26, 2016

Robots and Rebel Scum!



It's not been easy to arrange a game of Imperial Assault for a long time now, largely as huge swathes of my weekends are devoted to study.  But to help keep in touch at least, I decided to dip into the box of miniatures for a quick painting fix that wouldn't intrude on assignments, which led to a handful of Star Wars models being finished.

First of all one of the Blink and you'll miss him bounty hunters that gained a second life in the books and comics; IG-88

"...if I only had a Heart..."

Oh he's on screen in Empire for what? fifteen seconds?  And you never see his lower half.  As with all my models to date though, I went back to trawl for stills from the original movies or production shots to decide on the paint scheme.  A 50/50 mix of gunmetal and copper gave a nice authentic dark burnish to the metal.  As you can imagine this was not a particularly taxing model to paint!

 The brass torso pistons are a little off script but it needed something just to give a little definition.  The orange 'headlights' are on the money though.

Not wanting to just at to the villains of the piece, I also cranked out a set of Rebel troopers:

Pew, pew, pew!
Canonically, you will of course know that these are in fact troopers operating in the Rebellion Navy, as seen at the start of A New Hope.  I don't think I'm going to blow anybody's nerd mind with that information.  The fantasy flight art shows the uniform much bluer than this, but again going back to restored source photo's it was clear the shirts were more of a grey.  I think these are still too blue, but they look the part.

On a Star Wars theme as we are today, I of course saw the Force Awakens back a few weeks.  I for one loved it; yeah it does rather retread elements of the first movie, but I feel it was 'destined' to do so, in part to show the cyclical nature of the ways of the force, but also to make it perfectly clear that we weren't going to have to endure three hours of CG trade negotiations.

It certainly went a long way towards washing the bitter after taste of the prequels out of my mouth.  I had the dubious fortune to watch (half heartedly with the sound off at a dinner party) the Prequels on a 4K tv recently too; and oh boy, have they aged badly!  The visual effects really do not stand up in a digital screen environment, cinema quality computer effects of just over a decade ago now look like cut scenes from a PS4/XBox One game.  Given the acting for the most part is flat and wooden these three films have nothing much left to commend them.  By comparison the mainly physical effects of episode seven felt like a breath of fresh air.

Enough ramblings about movies though, this is a gaming blog.  Plus I have work to do, on a Friday night.... wooo.

Monday, October 19, 2015

Essen in Full, Part 2


 
And so we continue our tale.  On Saturday I was slow to set off from the hotel and so headed out alone to the show.  We had a meeting point identified for later in the day so I had a chance to wander about alone and size up certain things in more detail.  On the Saturday in particular, whilst gaming would not slacken off, I would end up taking a lot more photos of miniatures.

I started up the camera at the Fantasy Flight Games stand (which, again, was enormous) for their wide selection of current and upcoming Star Wars Product.

Bantha rider and Smuggler to the fore
Currently in shops
 Some of this I already have, but no one except testers yet has the Hoth expansion, so these were the first sight in the flesh of these models for me:

  
A little tank, and Snowtroopers; Cool!
 Armada fans were also well served with the Wave 2 ships on display.  The new Star Destroyer is a beast:

  
Home One may be longer though:

  
Of course X-Wing players weren't going to be missed out, with vessels from the Rebels animated series seeming to be the next subjects:

  
Love the look of this
 Team Yankee was the main presence for Battlefront's Flames of War Series, and they had a very nicely done display/participation game:

Nicely done table, typical Flames deployments
Nicely painted models
Especially the 80's period US armour
 After missing it on the first two days I finally found Monolith Boardgames' Conan display.  I've kickstarted this one and so was very keen to get a look at what I'll be getting.

Some of the core models and the big ol' box
 What I'll be getting looks pretty awesome to me...

  
 
Having got myself $150 in the whole for this I was pleased to see the quality of the plastic miniatures, not to say the sheer number of them.  As this is likely to be the successor to Imperial Assault when we finish our campaign I for one was delighted with that.

Some of the expanded set of mini's
 That said I would've been happier to have got a demo of the rules, but there were only two display games, and every time we passed, and on several occasions tried to gauge the wait, there seemed to be no prospect of getting a go.  This was very popular though and one has to hope that's a good sign...

Nice 3-D terrain set up, slick game components
 Having met up again, we indulged in a bit of Jigsaw:  my small contribution to this monster is fron and centre.  I think it was about a 40,000 piecer...

   
Back into the fray.  10 Minutes to Kill is an elegantly simple assassination and detection game, that I proved to be terrible at!

Add caption
 Shortly thereafter I came across the demo stand for a game by Titan Forge Miniatures which I'd spotted that morning.  A cutesy tank battler.  Me and Dave had a go.

 Armymals in Action
 The game is a simple hex based wargeme, the equivalent of a paintball match in some ways.  The main game mechanic being the rolling of 6 dice - Yatzhee or King of Tokyo style - to generate actions and to purchase bonuses.  It's a great little light weight game with some strategy involved.  But in particular the plastic models and scenery are what really attracted me.

Pew Pew! 
One game later and 40 Eurons quickly changed hands, subsequently I checked the price on their website and found I'd saved myself at least £20 (mixing my currencies a bit)...

A little later we played the new game from the Creator of Magic: The Gathering; Treasure Hunter.  Overall a good solid card drafting game (pick one card from a set to build your hand then pass the rest on).  Not an instant need to own, but certainly a good game.

Saturday evening we went to an archetypally German collective restaurant/bar/gig venue/community hall/clubhouse and after the all you can eat and drink buffet, well, played more games.

Sunday morning and it was our last chance to pick things up.  I was torn over whether to buy another big box game, but knew my packing was going to struggle if I did; as a group we had a little space to spare so I could'e done.  In the end I wavered on the available choices and ended up with just some small bits and pieces, including a copy of the original Alhambra card game with a Dutch theme, specifically to annoy one of my gaming groups.

Me and Joe were first to the show on the last day, but getting there within the first five minutes was still too late to get a game of Conan, Joe tried an abstract martial arts game called Kumo.  It looked pretty, and was quite the abstract game.  I personally wasn't sold.

The centre of the board rotates.
 As might be expected for a French company, Studio Tomahawk games had a substantial presence, alongside Gripping Beast.  There were demo games of the Crescent and the Cross and Saga in evidence:

  
   
Using figures from the new plastic starter sets
One thing I noticed was the boxes of Plastic starter armies that were news to me.  The starter armies include four points of plastic figures and it appears  slimmed down playsheets & rules may be included (?).  Certainly the German demo set featured slimmed down rules for the Viking and Saxon starter sets.

Dinky!
As mentioned in the previous part of my coverage, all the big players in fantasy skirmish games were present, the scale and organisation of their stands put the best British operations to shame, here for example is the Corvus Belli stand for Infinity, which was always packed:
  
The demonstration games featured great figures, and great terrain, as was becoming commonplace.  But the massed spectacle of big wargames was never there.  Not that for these games that is every the intent:

Very pretty models
Very pretty scenery
As an aside, a portion of the show, maybe 10% or so - which is still a huge amount of floorspace - is devoted to comics, roleplaying, LARP and Cosplay.  Lots of trade stands were selling all kind of weird, including some fruity Japanese versions of 80's duelling books, cuddly Cthulhu's, nerd mouse-mats and rubber armour.  At one stage I ran into these guys harassing the comic artists:

Skaven get everywhere
 Not featured, pictures of The Joker and Harlequin that virtually every comic fanboy took (so they could trim the Joker out later, if you catch my drift).

Meanwhile with our wargaming theme still in mind I found the Rubicon Models stand and got pictures of their upcoming prototypes and current models:

 
 
 
 Some interesting choices there and the quality of the models are great.  I may have a project for some of these in future and I know they'll get my money over Warlord's equivalents every time.  No offence Warlord!

Time for a gaming break, for the last couple of hours we tottered around the show playing whatever we could.  Prodigals Club was a moderately complex Euro styled worker placement game about losing all your money and upsetting polite society.  Think of it as playing Terry Thomas in any film ever, or living the life of an Eton graduate with a role in politics:

I'm about to insult society with my knowledge of horseflesh
 Opinions were divided on this, with me and one other player loving it and the other two failing to be sold on the concepts.  I think in one case essentially playing a cad did not sit well on their moral compass.  I wonder what it says about me that it seemed like a delightful conceit?

Back to Mega Civilization, seeing it laid out on a table made it apparent just how massive it was...

Just the board and some of the components
We found a couple more games to play, winding up with the lightest fare of the weekend to close.  Looney Quest was a drawing game emulating the style of platform games.  Essentially you draw simple lines and shapes to hit or encircle targets on an image, of course you don't get to use the image to do it and you only have 30 seconds to get this done.  It was a simple, fun family game and a nice way to wind up the show.

 
Sunday night at the hotel was a quieter affair but revolved around the usual activities as our little group, now swelled to six, played more games and figured out the packing.  Monday was a free day but no one had any firm plans for it and in the end we just wandered around Essen in a fairly chilled manner until it was time to go home.  Essen it turns out has a lot of Goth shops, and German food is of course amazing, if you like meat, cheese and bread.

Thanks go to Matt and Joe for organising the trip.  It was a grand time.  I did think I might get gaming fatigue by about halfway in, but it was more like one of my snowboarding trips - you had all the time in the world to do what you went for, but no pressure to if you'd rather just relax; which tended to mean doing as much of the activity as you can rather than feeling pressured to do it and not wanting to.  I can't recall the last time I played so many games in such a short time.

Would I recommend it?

Definitely.

If you enjoy board games, you'll not find more choice than there is here, and if you can justify the visit as a holiday itself then the savings on games are phenomenal, most games are only 50-75% of UK prices.  Conversely miniatures pricing was more varied, but if you could buy it at home that would generally make more sense.  The opportunity for getting new releases is another big factor, but to have the best chance of finding what you want, be there in the queue to get in about 8am Thursday.  Sunday is bargains day, by which point companies with an eye on shipping costs for unsold stock and the bottom line are slashing prices everywhere.  The day to skip, Saturday certainly, just so busy!  And if all else fails, there's no better place to try before you buy.  All day long.

So, will I do it again?  Very probably.  Next time; road trip?....