Showing posts with label Hail Caesar. Show all posts
Showing posts with label Hail Caesar. Show all posts

Thursday, November 25, 2021

And now for something Completely Different

 

   

Yes, I got cajoled into another side project.

James wanted to do another 15mm Project, one in pre-gunpowder times, and after a little too-ing and fro-ing, we settled on the Biblical Near-East, and the might of Assyria versus the rebellious confederation of Babylonian, Chaldean, and Median forces.  I got the latter team; prone to getting smashed for fifty years straight, but ultimately coming out on top.

Only 15mm he said, shouldn't take very long, he said.

Actually that was true.  Even with it only being a side hustle, I got my forces assembled and ready in just over four months:

Every nation under the sun!

The core infantry

Lydians and Cavalry

Chariots, obviously

All told it's a little over 200 pieces completed.

We've elected to stick with Hail Caesar, and each base will represent a single unit, with numbers of models further identifying small, standard or large units.  The only real exceptions being that 4-horse chariots need a big ol'e base all to themselves, and to get the impression of a phalanx over without destroying every spear tip, I put the Lydians in three ranks rather than two on a cavalry sized base.

I even knocked up a couple of regionally appropriate houses.

Neat!

Illustrations for the period show a mix of courtyarded buildings, and flat roofed houses with what appears to be reed thatch and a slight lean to the walls.  So I replicated one of each, more than enough for a typically barren ancients battlefield.  The courtyarded building has enough roof space for a standard infantry base.  The hut roof is made from cheap bandage soaked in watered down PVA!

As to the minis, well it may be 15mm, and a quick paint job, but I still indulged in some detailing and fancy effects.  This unit of spearmen includes some rough blending on the shields for example.

And daisies!

All the models are Essex Miniatures.  Solid stuff, and they cover everything you need.

Our first battle is actually scheduled for Early next month, so maybe we'll see pictures of both sides soon too.  It's going to be a mid-sized game, but I can already imagine expanding my forces to a more old-school sensibility.  I'm wondering if two bases per unit wouldn't be more appropriate....

Jeez, will the hoarding never stop?!

...
   

Monday, November 15, 2021

Malian Ton-Tigi

 Just a quick post to show off this model.  Mainly so I can get the picture out into the accessible world and to spur me to give more details in due course!

Safe to say this is a substantial scratchbuild/conversion!



More later...



Tuesday, May 29, 2018

Peloponnesian Warfare

Photo's from a game held long ago....

 Spartans versus Greeks


 Languid advance by the Greeks



Mass battle



 Close fighting



 Final moves


Played with Hail Caesar.  Figures my own collections.

Wednesday, July 01, 2015

'Approved' Hail Caesar Fantasy Rules

Whilst Warhammer undergoes a turgid transformation into a wholly different beast; a blog just popped up on my radar featuring fantasy mods of Hail Caesar that are produced with the blessing of the game's author.

http://adyswargamesden.com/category/shadow-storm/

A quick browse around the site indicates army lists for a number of classic races, as well as a comprehensive set of modifications and additions to give the rules a magical twist.

I don't know if I'm looking for Hail Caesar to replace Warhammer, but this is at least another option for those who aren't fans of Kings of War...


Sunday, April 05, 2015

Agincourt 1415 - The Battle Refought & Thoughts

All deployed we began the battle.  James T was commanding the French once again, with me taking the subsidiary role of French cavalry commander; whilst Paul and James S divided duties for the English.

JT decided to try to do what the French had not on the day, and advance the infantry under cover of the crossbowmen.  Recognising that the narrowing of the battlefield would hamper any progress we initially agreed to see what the first line could do, and then elect to try and bring the cavalry through the lines to finish the job if they were not enough.  This would require careful traffic management.


The French bring all their crossbows through the lines, whilst the cavalry close up.  I elected to play the knights of Vendome and Dammartin as aggressively as possible, and so on the third turn - by which point the French had otherwise advanced but little, and the English not at all - Vendome's right made a charge against Camoy's left, hidden in the trees.


The English bowmen were caught off guard and scattered back into the trees (double one on a break test) never to return.  The knights meanwhile were enfiladed by fire from the English wedges and forced to retire with heavy losses.  But their success spurred on the left wing who attempted to charge between the stakes and in to the English billmen.  They came up short.


The harrying fire into both flanks savaged the charging knights, and they broke in panic.  By now The Constable of France was advancing his men at arms, screened by a supported line of crossbowmen.


Failed orders and the narrowing of the gap caused no end of problems for the French, Dammartin at the rear started to organise his men at arms into deeper reinforced lines, with less frontage.  Vendome rallied his remaining knights, whose retreat had further disordered French lines.  Now the counts crossbows approached shooting range to the English.


From the forest, the men of York watched the advancing mass warily, yet they kept up a steady rate of fire into their lines.


Though in this units' case to virtually no effect, by quirk of the dice, their shooting repeatedly proved devastating to knights and men at arms, but utterly ineffectual to lightly armed troops.  It was soon agreed they had only been issued with armour piercing arrows, and when faced with unarmoured troops they did not know what to do!

By now the French were becoming more spread out, but their front line was closing on the English.


the arrow storm was thinning their numbers but not yet stopping the advance.  Vendome's rallied knights threw themselves on to the stakes of Camoy's remaining bowmen, as a vanguard of glory for the dismounted men behind.


They pushed the bowmen back from their stakes, but this only allowed the English to gain the support of their infantry, and this broke the exhausted French, sweeping away Vendome with his shattered knights.  The French lost some time as a result, but heavily armed men on foot would next take on the English.  King Henry remained confident despite the weakening of the defences on his left.


Due to disorder though it was the centre and his right that came under pressure next as the Constable began to exchange shots with his foe, and formed supported lines of men at arms and infantry behind with the aid of Alencon.  Half of his crossbows retired in panic from the English, but he was able to keep a screen ahead of his men, and this was proving vital.


Finally Men at arms struck Camoy and Henry simultaneously, Camoy's men being routed in a short brutal attack, when a thousand men at arms came upon them.  In the centre Henry had little more than two hundred of his own, but he threw his lot in with them and hope to fight off double their number of Frenchmen in full plate carrying great-swords and staff weapons.  Naturally I made Henry a +3 commander, with the attendant risk that held; but this proved vital to this fight, and the impetuous French were repelled with great loss.


There was no time for celebration though, as another two to three thousand French fell upon York's right wing moments later.


The English were forced back from their stakes again, and from the fringes of the wood, this time the weight of numbers favoured the French and the isolated English in the wood soon fled.  With his left broken and his right on a knife edge things looked to be all over for Henry.  A final coordinated attack now came in from the centre.


Here the wedge formation of the English, behind their stakes, saved the day, but the inability of York's men to support one another gave up the right.  Dammartin's cavalry finally had made their presence felt, but the impression they made was slight, a thousand of them being routed in short order, before the second line was sent in to restore some honour.

As a final ignominy, Ysembart and his peasants had occupied the English camp, and began to pillage all within.

At this point it was clear the French were victorious.


But as I had been keeping records, it was in fact closer than the English commanders realised.  Both the Constable's and Alencon's divisions were on the very edge of collapse - each needed only one more shaken or destroyed unit to become broken, and given all the attacks they put in were combined attacks from both commands this could easily have happened.

The English scarcely moved all battle, doing no more than using their infantry as a reserve.  Whilst the French had much ground to cover.  Some infantry inevitable got left behind, as they fell out of command range for divisional orders, and became less crucial to the overall plan.  In event JT's decision to lead with the crossbowmen was undoubtedly the correct one, and gave them the best possible chance of victory.

But should it have been that easy?

So far as accurately reflecting the numbers and dispositions of the day, I was happy with the forces, so far as the result, not so sure.  There were too many units for the French, resulting in too many targets for the English to try to take down, and they were too disciplined and orderly too.

For balance in any subsequent refight I would do the following:


  1. Although I would not reduce the numbers of models/men involved.  I would turn the French into Large - even Huge units with higher combat values and stamina, but less control.  This would give the English fewer targets to consider, and make the French line less mobile.
  2. Reduce all the French command ratings by one.  The English were command 9, but didn't need it.  The Constable was also a 9 but Alencon and Vendome were 8's and Dammartin a 7, these allowed for too many successes.  As a side note the French commanders were only rated +1 in combat, whilst the English were +2 or +3.  As it was only Vendome joined a melee for the French and it didn't change the result.
  3. Give the French knights and men at arms the Frenzied charge rule, so that they insist on pushing the crossbows all the time, combined with the Eager and Drilled rules this would keep the French advancing and make it so much harder for the lead line to be held back.
  4. Increase English bow shooting to 4, at long range only.  This would add to the affect of the massed plunging fire of volleyed arrows, but at short range the instinct to slower aimed fire will kick in.
These changes I feel would make for a more realistic recreation of the events on the day, without deliberately misrepresenting the numbers of troops involved.  As far as the game as played though, all involved enjoyed it immensely, and we drew many favourable comments from the rest of the crowd present on the day.

All told a great success, just not for the English.  I envisage on this basis Shakespeare's 'Henry the Fifth' would have involved a final act with him delivering a sad soliloquy from a French dungeon, awaiting the payment of his ransom; conditional on surrendering his claims to the crown of France.

Now that is a very different outcome. 

Friday, April 03, 2015

Agincourt 1415 - Plans & Arrays

On the 28th March we had an all day session at the Headingley Games Club; mainly devoted to board games, but myself, Paul and two of the James' were to play a re-fight of Agincourt.  A little early in the year but nonetheless an appropriate anniversary - 600 years - to commemorate.

I volunteered to take the junior role in command and to umpire the rules and set the scenario.  For this I read three different treatments of the battle (Carey and Allfree's, Seward's and Seymour's).  And pondered the forces and deployments.

an map, lifted from the internet...

Now, although certain modern scholars who I can't agree with suggest the English were not that outnumbered on the day of battle, the general consensus is that the French had around a 3:1 advantage in numbers.  They were all clear that there were three lines with dismounted men at arms and infantry in the first two and a large cavalry contingent in the third.  Small numbers of cavalry under the Count of Vendome flanked the first lines of men.  For the English, it was far easier to establish numbers, there being a general agreement of less than a thousand men at arms or heavy infantry, and 6-7,000 archers.

And so I arrayed the armies for Hail Caesar.  My personal choice of rules for this scale, even if they don't directly cover quite this period they have all the profiles and special rules needed to do so.  For reference The armies were:

The English:
  • Henry V of England with one small unit of Men at Arms and two units of longbowmen
  • The Duke of York with one unit of Billmen and two units of longbowmen
  • Lord Camoys with one unit of Billmen and two units of longbowmen
Longbowmen were given the sharpshooter rules (renamed volley fire) to reflect their mass of shoots usually finding a target.  They also had stakes which so long as they did not move would act as Pikes for the first round of any combat.  Lastly those on open terrain were given the Wedge formation. 

Most writers and chroniclers talk about Henry deploying his archers wedges at Agincourt, what this translated to is open to debate, but within the rules the Wedge provides advantages to an isolated shooting unit, and so made sense.  In effect the units had no flanks and a 180 degree arc of fire. 

The French:
  • Constable D'Albret of France with eight units of dismounted men at arms and two units of Genoese crossbows
  • Count of Vendome with two small units of mounted knights
  • Duke Alencon with eight units of infantry spearmen and two units of French crossbows
  • Count Dammartin with eight units of mounted men at arms
  • Ysembart D'Azincourt with a tiny unit of squires and attendants and a large unit of peasants
Although records talk of maybe twice as many Francs archers as crossbowmen there is no indication of them taking any useful part in the battle, so I disregarded them.  The men at arms counted as close foot thanks to their heavy armour but otherwise there were few special rules to govern their men.  Ysembart represented the flank attack on the English camp and was timed to occur once the first line had met the English.

All told the English were to number about 160 models representing about 7000 men, the French around 480 models reflecting some 23-25,000 men.

As to the battlefield; the intention was to represent the two key factors of the day, the narrowing defile formed by Acincourt and Tramencourt woods, and the ploughed common land between the two that turned the rain-sodden ground into a quagmire.

Not that one.
The woods were normal difficult terrain, but all the ground on the table between the woods was also treated as difficult ground, and therefore only single moves were possible, slowing any advance down hugely.  This should permit plenty of time for the English bowmen to find their mark.  

Lastly the woodland was deployed so that its position on the battlefield gradually narrowed; where the French began the gap was four feet wide, but at the English it was only three feet across.  This would ensure the French attacks were funnelled and slowed, at least this was the plan.

And so to the deployments on the day.  I made a plan and deployed the forces rigidly to it, considering it to be a reasonable interpretation of the initial positions on the day.  After that the commanders would be free to do as they wished, but they would at least begin from where the leaders' counsel placed their battles:

The overall battlefield
 We had an eight by five foot table for the day (as big as the club can offer really).  The English are closer to the camera with their camp to the bottom right.  The village of Agincourt is to the top left.

The English centre
 In their wedge formations behind the stakes the English await the French horde.  And what a horde it is:

Allez!
 #vast numbers of French in three lines await the order to advance.

The qualities of the three lines are clear here.
 The Crossbowmen were thrown forward of the main lines.

Seen from the French lines the English look an easy target.
The French mass was ready, the English line was prepared to meet them.  Who would come out victorious.  All was ready for us to find out.

But more on that another day.

Tuesday, March 24, 2015

War on Two Fronts Played - Orchies 1341

And so here we are with my own interpretation of the War on Two Fronts scenario.  As we are about to play a large refight I felt it would be good to refresh everyone on the rules of Hail Caesar and the period flavour we were going to need; so transposing the scenario to the Hundred Years War was the choice of the day.

The forces matched those in the scenario, with the Blue forces naturally enough being the French, whilst the Red forces were English in zone E - well provisioned with bowmen and infantry - and Flemish in zone F, distinctively armed with pike and some short bow armed skirmishers.

Deployment was trotted through, but without the recourse to maps, there was some wriggle room for both sides to tweak broad positions as their opponents' deployed.  But both sides stuck to a principle of not repositioning a unit by more than an inch or so once placed - just shuffling!

The field of battle in full
The English to the East did not have enough space to fully deploy and so placed some of their bowmen to cover the angle, as if in the midst of redeployment, whilst their melee infantry advanced on in column, to the West the smaller Flemish force had enough room to deploy for battle with their right supported and skirmishers to their left.

The French faced two of their three main battles to face the English, with an infantry battle facing the Flemings.  The Kings Elite knights were held in reserve in the centre, whilst the peasants and artillery took to the fields and outskirts of the town.  The French skirmishers in the small wood to the West.

The French as seen mid morning from the English lines

The English bowmen exude confidence - Pauls' superb painting on show.

The Flemish seen arriving in the distance, faced by a small battle of French infantry.

The French main lines, cavalry heavy...
 I took a support role as the leader of the French town levy and the troops facing the Flemish, whilst James T (hereafter JT) took the main kings force.  He decided to open the engagement with a a full charge of the French knights into the English bowmen before they could deploy.

Paul, commanding the English  looked pensive and asked after his stakes, but given the need for immediate action they'd had no time to deploy any such defences.  Still as the French came in they laid down a withering fire, so much that one retinue of knights failed the charge.  In the ensuing melee, the supported English outfought the disordered and disorganised French, and so the first wave of attacks for the French achieved nothing.

After the attack, the French consider their options.
 Meanwhile the Flemish failed to advance for the first two turns of the day, and James S in command of them (hereafter JS) could only look on as the French infantry slowly advanced to check his position.  The English archers formed an orderly line, but the fringe of the forests (off the table) made it impossible for their infantry to deploy.

Both sides eye each other up from their new lines.
 The flower of French nobility charged again.

The little orange flashes tell a sorry tale.
 The solid English line proved more than up to the task, and the French were thrown back once again.

This time the English were able to follow up the success and began to envelop the French infantry.  JT was still up for another charge, but a blunder saw the freshest of the knights divert their attack from the bowmen towards the English Men at Arms on their right.  A tangle of infantry and cavalry made contact impossible.

Disorder in the the French lines continued.
Paul's Men at Arms couldn't resist  charging, and in a last brave act the French countered, but the English made the better fight of it and already worn Frenchmen retreated in the face of solid English force.  JT attempted to get infantry in position to shore up the gap but instead the exposed themselves to a follow up attack, retreating in kind.

However they did not have it all their way, and rallied French finally managed to break the English bowmen on Paul's' right.  Troops from the town finally advanced into the flank offering support if not actual action.  But by now it was almost too late.  JT's knights were now a broken brigade, and obliged to retire in the face of advancing English, his infantry were offering a hail of bolts on the advancing English foot, but they were in a precarious position indeed.

English knights pursue the French hard
 Meanwhile to the east the Flemish finally made contact with the French.  Thick walls of pikes made their mark of weakly armed and unwilling crossbowmen.

Crunch.
Out of sight the lowlander skirmishers had outflanked French peasants massed in the fields west of the town, JS wanted them to charge and it was agreed they would need 3 orders to do.  In the last command roll of the game he blundered and cursed his luck, until a subsequent 6 saw them eagerly vault the hedgerows and lunger into the peasants.  The final melees saw the pikes break through the French infantry.

As time was beating us we drew to a close there, but it was apparent that nothing short of a miracle would stop the English and Flemish connecting in their next turn.  The French were spent by three charges against the English lines and the Flemish had ultimately made short work of what troops were committed to facing them.  We were in agreement then that the game was an allied victory.

As to the rules used, as stated it was Hail Caesar, but with modifications to suit the small scale of the available table.  The Headingley club is so popular that a 6x4 foot table is all the space we can spare for a figure game.  To that end we used 2/3rd sized units and halved all movement and firing ranges.  To avoid unbalance in a small game I disallowed the 'Follow Me' rule; and I think this was a good idea.

Overall it was a cracking little game, and I think at least, the scenario bore up quiet well.  My thanks to the players, and onto the big game...