Thursday, December 02, 2010

Warhammer Worlds...

Well, it's not all Kings of War; I came across a great website for the Warhammer fan.

Gitzman's library of Warhammer World maps is promoted as for the Fantasy Roleplay gamer, but application to Wargames are obvious...


They even have a google maps feature (shown above) letting you scroll round a huge map of the Old World. Great fun!

You can find the maps Here.

Wednesday, December 01, 2010

Flog it - 40k Ork Army

Well, it's with a complete absence of mixed feelings that I put my 40k Ork army on eBay this evening:

I've threatened to do so for some time, and finally got my ass in gear and stuck them online.


3,000 points or more of well to excellently painted Orks, and a mass (over 20) of scratchbuilt or converted vehicles.

I guess for me I enjoyed building and painting the models far more, it turned out, than playing the game. 40k is a simple system, ruined by the add ons and special rules in the various army books; which leave it so confusing to play that a regularly finished a game wondering why I'd bothered to endure such tedium!


Such a pity.

If you still have love for the game, why not consider making my unique collection your own. It's on eBay here.

You'd be funding bigger and better projects in the future...

Tuesday, November 30, 2010

Schoolboy errors - KoW

Another game of Kings of war, the last for now I suspect, as I have discovered I need a lot more figures to win the arms race with Ross' Elves (though as mine are all painted I can at least claim a moral victory!)

Much like my recent Warhammer game as undead, the result hung on a calculated gamble and a dice roll or two that crucially failed to go my way.

I made use of the new undead advance rules to rush across the table; under the latest tweak of the Kings of War (KoW) rules, undead have something of the Celtic Warband about them, with an ability to cover ground swiftly. Ross saw a chance for his cavalry to take a horde in the flank and did so, but like baiting the enemy queen with a Rook, it was - I like to think - a well conceived trap.

Unlike Chess though, in wargames nothing is so certain, Ross' knights did their work but looked set to be destroyed by a rear charge that would leave his centre in disarray. But when the undead magic needed only three rolls of 4 on eight D6 to make it's crucial charge, I got only two.
Bloody typical!
I continued out of politeness after that as the elven cavalry chewed it's way down the flank lines of my army, and the Skeletal remnants were simply not up to the task of defeating the enemy

Lesson learned, don't expose you flank, produce a steady advance unless your enemy exposes his flanks to you.

Not rocket science really.


Monday, November 29, 2010

Dogs Commanders

Just a quick update; I've games to discuss soon, but in the meantime here's a couple of Dogs of War commanders I've finally finished off:

The chap on the left is nominally a Dogs of War commander of crossbows; but he had no right arm, so I sourced a replacement from the spares box. The other an approximately 25 years old Grenadier Barbarian, who can on occasion take command of the Norse.

Overall, I'm quite happy with the bright finish of these two, which I tried to keep fairly simple. I did however add a few tattoos to the barbarian.

Tuesday, November 23, 2010

The Search for Napoleonic Skirmish Rules: II

Well, I was singularly unimpressed by the last set of Napoleonics rules I tried, but Neil proposed we gave yet another set a go, after all there are plenty about.


Song of Drums and Shakos is a neat little set which manages to get reasonable subtlety from a simple set of game mechanics. There is enough detail to make for the variety you want for a skirmish game, but it is not so complicated as to be down to individual combat.


We've been trialling it for our display game at Pudsey Recon, and it works pretty well. Essentially a model can attempt between one and three actions in a turn, and rolls against it's command rating to see how many successes you get. For each success you get one action, and for commanders this can include giving group orders to units of men. However fail two or three orders at once and initiative passes to the other player.

This makes for fast play, there being only a small number of basic action types. Measurements (and scales) are fairly short, so that no more than a four foot square table is required (we found using the scale recommended for 40mm figures to be most pleasing with our 28mm models).

The rules contain troop details for five major nations, and a number of scenarios; we tried the Raid scenario, and found it functional, but a little basic. Still this is a set of rules that certainly allow a game with 20 or more figures per side to be played out in only a couple of hours, and one free of confusion. Definitely worth playing.

Monday, November 22, 2010

Yet more Dogs Business

Mmm yes, all over the place isn't it? In this particular instance of course I refer to my Warhammer army, now nearing some kind of conclusion, for the time being anyway.

A mass of oddments needed completing, and some of them are still on the go; but this is the first of three character models underway.


Another classic Dogs of War model I've been gifted.

The next unit comes from Black hat Miniatures, at the very reasonable price of £8 for three models; something I'd wanted to add to the army for some time. Centaurs:


And so we have a (rather distant) army shot of the whole force at present. Some 200+ models.


I think it's time to begin a new fantasy project, I have a pile of undead to do of course, but they are going to be a simple jobs and are not a new project. There are a handful of Dogs of War to complete at the minute and may be new units in the future, but as yet nothing pressing.

Rather I am considering something radical for me, an altogether more creative project; exactly what is yet to be precisely clear, but the ideas are forming.

Stay tuned...

Saturday, November 20, 2010

Swapping Sides

Warning, the following blog entry contains painting and basing that some viewers may find distressing. Those of a sensitive nature should turn away now.

So myself and Jason have tussled between my Dogs of War and his Vampire counts several times this year; but both of us own each army, and so I relented (having permitted them back on a table for KOW) to using my hideous undead for a rematch with the sides reversed.

Now, I'd not so much as read the new VC army list, but I knew what units seemed to work for Jason so that was a starting point; for Jason's part, he was able to conjure up a DOW army to match a VC force, which would also give me ideas of how to tackle his force in future.

I went with a Pair of thirty strong Skeleton regiments, back up by a 20 strong spear armed unit and a 18 strong unit of Graveguard with Great Weapons. An 8 strong unit of Black Knights accompanied two of my Characters for punch, Whilst a spirit host and Bat Swarm covered the other flank as a high mobility attack.

By Contrast Jason used two very large pike blocks and a massive unit of Bearmen, led by Beorn the Werebeast. Those aside he had a unit of Crossbows, A unit of (unpainted, rather spectral) light horse, a smaller unit of knights and some militia.


I advanced to open trying to draw his frenzied troops out of the line, whilst My Knights seemed to draw all the fire. I wasted a unit of Dire Wolves attacking his light horse. The Spirit host and bats threatened his flank, but as yet Jason was rightly unconcerned.

In time, Magic wiped out my Knights for no loss to Jason, though my Characters split up and the Wight Lord with them at least was able to chase off the phantomic light horse. A unit of Ghouls did what the Knights could not and charged the enemy heavy cavalry.

The rest of the Skeleton host formed a well anchored fighting line and set the trap for the Bearmen to fall in to.

Which they did, committing the rest of his line to a risky charge. It nearly paid off, but the Necromancer leading the unit of undead they charged just survived (on one wound; about the only bit of luck going my way!) leaving the Beserkers high and dry for a flank charge.

In went the Graveguard and the Vampire general. The fight didn't go well, the Vampire was unluckily slain; but enough was done, only snake eyes would save the Bearmen and allow Jason's centre not to be gutted...

1,1. The roll of two dice destroyed any hope I had of a victory. Instead of crashing in to the flank of his next unit causing panic and disarray, and perhaps allowing me to continue the breakthrough. The Bearmen turned to face their foe.

It was as good as over.

The Dice gods betrayed me at every turn in this game, and I had every chance to win once the trap was laid. Granted my flank forces performed dismally and in terms of Magic I was completely out classed (I summoned 5 skeletons all game). I have a lot to learn about using the VC, and as I have another 130 models to paint for the army I should get learning.

But ultimately when you need threes to hit, and roll 5 one's, and 3 two's on twelve dice; something is trying to tell you it's just not your day...

Tuesday, November 16, 2010

Kings of War - Mhorgoth's Revenge

Got hold of the new boxed starter set for Mantic Miniatures' Kings of War fantasy rules, and a great little bundle it is too.
The large box, essentially of the size of other well known companies starter sets is absolutely packed with models, by my reckoning 116 pieces as shown below:

And in fact it would be possible to stretch that number even further, by judicious use of the various little extras on the sprues.

The contents are Undead and Dwarves. Now I've gone on record in the past as not really liking the Dwarves, GW has them to a tee so far as I'm concerned. They're fine models, but not my tastes. Still this was no problem as Ross at the club was happy to swap the Dwarves for the Undead from his own copy, soon enough I had a 130+ models to cram back in the box.

Alongside that you get a copy of the complete rules, all 12 pages of them! And the background fluff, company magazine and dice one might expect in a set like this.

No unique bonus models or terrain, and no 'whippy sticks' differentiate this from its' major competitor but frankly for the price I'm not complaining. With my swaps and the initial discount I got on the set my purchase worked out as 24p per figure!

Even that aside, with a retail price of £40 and 110+ figures, it competes well with the £60 tag for 74 models of the latest edition of Warhammer; even if that does provide a much more substantial rule book.

Overall, for fantasy battle fans this is a great intro set, with plenty to get a new player or veteran enthused.

Monday, November 15, 2010

A Big Box of Goodies

Not mine you understand, but for the club; one of my regular WFB opponents and all round good egg, Jason, donated a mass of resin buildings and trench works for 15/20mm gaming. A Flames of War collection he felt he no longer needed for his forces!

It literally filled this carrying crate!
So anyway, after baulking at the task before me I eventually dug out a selection of the models and set to work. Thankfully Jason had painted all of the models already, but only to a basic level; but one that served well as a base coat. My task was only to drybrush and add a little texture to the models.

Thus I set up a little production line. The trick to jobs lie this is a simple method, and volume...

Within two hours then I'd managed to complete the following:

About four feet of trench, with supporting minefields, tank traps and strong-points. Also two out of six buildings I eventually finished.
The terrain is Kerr and King apparently, and really nice it is too. Obviously 15mm, but with the trenches designed to accommodate Flames of War bases, there's plenty of space for 20mm models to fit in.

Problem is I've still at least as much extra terrain to finish, maybe twice as much. It's going to take of while...


Sunday, November 14, 2010

Battle at St Leonards 1643

more than 25 years ago I played my first game set in the English Civil war, and it too centred on the capture of a village with a prominent church. This game was in some respects reminiscent of that seminal game.

The Royalists, under my command Began from the north of the battlefield, with a large force of Horse on my right and infantry to my left, I hoped to sweep round the farmland surrounding the village; and outflank the Roundheads.

They (under Gav's command) had two smaller infantry forces either side of the village, and a limited force of cavalry. Their orders were to defend the village in close detail.

My Royalist Horse made a sweep around the flank, forcing the enemy to draw into stand of pike. Meanwhile my infantry began to advance on my left. In the centre the threat of an artillery duel was forestalled by the poor state of the roads.

The Parliament Horse, Heavy on my right and Dragoons on my left, began to counter attack, with some initial success. My infantry on the left however were not swayed by their presence, knowing them as little more than an harassment. Still the Parliamentary guns were advanced too to face us and were giving small fire upon our ranks.


I lost one unit of horse, but routed Gav's heavy Horse in a counterattack. My Horse now attempted to catch the foot unready, but without fortune. On my Left there was the push of Pike as infantry clashed, whilst in the centre my troops finally made progress down the road.

Alas my infantry came out of the battle bloodied and too weary to put up a fight, their greater local numbers proving no help. Now the Dragoons were a true threat to us, and our retreat was in danger of becoming a rout. Still my horse should have offered a glimmer of hope, but at this moment the chose to quit the field in favour of looting the baggage train.

To be honest I write it as a close run thing, but really I was comprehensively beaten by Gav! Fun with Black Powder as ever, but my dice rolling and tactical acumen were sorely lacking on this day.

Elsewhere in the club it was a busy night, currently attendance on a Thursday night is running around the 40 mark! Amongst the other games was Wings of War, simple WW1 Aerial combat with an ingenious card based flight and combat mechanic:


Of course the mainstay of the club is GW games, and in one of those, this unit of Chaos Warriors caught my eye.