Wednesday, July 25, 2012

Du Nord d'Alger: 1870 guerres dystopienne

Given how quickly I got my French DW Navy painted, it seemed appropriate to get a game in fairly soon too.  To be fair to my opponent, Paul, on the day I was actually more than a little distracted and so didn't give the game all the attention I should have, so apologies to him.  Still it at least meant the sort of victory for him that keeps opponents coming back for more; and besides we all know the rule of newly painted models - that they will get nailed first time out, so what chance did I have anyway?!*

My fleet found itself facing the hated Les Rosbeefs in a small stretch of water filled with islands and sandbars - AKA fantasy game terrain.  In a naval game this level of terrain seems overwrought, why on earth would I sail my entire fleet through this channel that's less than 200 yards wide?  when you consider that in the game only one item of terrain had any effect on the game - the sand bar - it seemed unnecessary to be honest.  On top of that we both had aircraft, Paul a flying aircraft carrier and myself three surface skimming cruisers; so terrain became even less relevant.  All that sea and we chose to fight in the bit of it least suited to manoeuvres?  Really!

Enough ranting.  I made my way through the melange of terrain to advance on the Britannic Majesty's fleet.

My skimmers were able to sweep over the sand bar to target the monstrosity that was the British Dreadnought.

Alas the Dreadnought was to prove brutally invulnerable, whilst the Royal Navy's submarines played merry havoc with my frigates.  But a lucky shot from my Destroyers would bring down the flying carrier and briefly take the smile off my opponents face!

My pocket battleship swept around the rear of the sandbar, allowing it to fire on the enemy but protecting it from torpedoes.  Frigates had led the way and cleared the enemy screen, allowing it some security.  In the mean time the Dreadnought had destroyed one cruiser and captured another but his attempts gain further ships resulted in the loss of all his marines. And if I'd had any sense I'd have thrown my own marines onto here or one of the other defenceless submarines.

But I didn't, my Frigates nad interceptors tried to torpedo the Dreadnought out of existence instead.

To no avail.  Although with the loss of his aircraft carrier and several other vessels it was close, the destruction and capture of numbers of my smaller ships gave Paul a narrow victory.

Curse you English Imperial dogs!

Afterthoughts, I must read the rules next!  Would really have helped...

*apropro to what was distracting me too.

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