Having tired the enemy and kept them busy during the day, he held back some of his own troops and sent them in by night again.
The aim of the scenario was simple, any of mine or my allied commanders troops had to make it to the inner curtain wall, at the ends of the table - where gates to the inner keep were assumed to be. For the French, he had to use his limited resources to hold us back, and try to rouse more men. With a little luck and time on his side he would soon overpower us, so the allies had to move fast.
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However, the British suffered from their usual problem when presented with civilian buildings, looting. We used an expanded version of my looting rule from a couple of games ago, and as a result my Light companies seemed only interested in looking for booze, gold and women.
Such behaviour would cost them dear.
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The French Curassiers charged down my looters, who made themselves an obvious target by setting fire to the first house the found. within minutes of starting the attack they had advertised our presence and been routed from the field. The Curassiers tried to follow up this success with a swift charge of my own Dragoons, Provosts, wisely sent by Cameron to forestall the looting.
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Long range firing in the dark was proving fruitless to both sides and so it was coming down to the close assaults in narrow streets. The French tried their best, but only the Irish had any real fighting spirit. After more looting, the eventual intervention of a handful of British light troops saved Blunt from being hacked to bits in the central plaza.
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Another fun game; made by being able to scrape together enough buildings for some real street fighting, and some nice special rules to make the units distinct.
My thanks to Neil and Lee for making this an enjoyable three hander.
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