Anyway, with three players, we tossed around a couple of ideas ,and settled for attempting to seize a village. A problem arose quickly, in that a club primarily for GW based games has yet to get much in the way of suitable generic buildings for historical type games. We ended up with a mixed bunch that suggested Bavaria more than Spain!
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If it failed it would ignore any orders and run into the building instead to begin looting! Another dice roll decided what they would do: 1- Stay inside looting, roll next turn; 2 - Torch the building and exit next turn; 3 - Leave the building loaded with women and booze, move randomly on the next turn and will only fight in self defence, continue to act this way each turn, until they rally; 4-6 In control (there was nothing to loot).
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In the centre the Spanish and French commanders entered into one of the epic duels the game produces so often, although the French swordsmanship was superior, the tough old Spaniard won the day. As he did so the British light infantry charged the French Line and broke it after a hard fight
Blunt was being openly criticised by the French for his unwillingness to get stuck in, the very idea! With a rousing cry of "Come on then, ya Buggers!" he set to the Spanish line, and terrified it into a retreat, he then made for the tower where the Spanish commander was licking his wounds.
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The other Rifles tried their luck against the French Leger, and were badly mauled. Meanwhile British Light were seduced by the lure of a new building, only to find more Leger were inside already, their spirited defense sent them packing too. So it was only Thanks to Blunt's late heroics - if cutting down the wounded Spanish commander can be called that - that I could claim any part of the village.
At the end of the game the French held one building too, but Gav's Spaniards had snuck two units into the large farmhouse and were taking pot shots from its' windows. Broadly a draw, we felt if anyone could claim the day it was the Devious Spaniards!
The idea of buildings as a distraction to troops fits well with the sort of things one reads about the period, and so I think a refined version of it will become a part of the main rules. All in all another different and highly enjoyable game.
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