The forces matched those in the scenario, with the Blue forces naturally enough being the French, whilst the Red forces were English in zone E - well provisioned with bowmen and infantry - and Flemish in zone F, distinctively armed with pike and some short bow armed skirmishers.
Deployment was trotted through, but without the recourse to maps, there was some wriggle room for both sides to tweak broad positions as their opponents' deployed. But both sides stuck to a principle of not repositioning a unit by more than an inch or so once placed - just shuffling!
|The field of battle in full|
The French faced two of their three main battles to face the English, with an infantry battle facing the Flemings. The Kings Elite knights were held in reserve in the centre, whilst the peasants and artillery took to the fields and outskirts of the town. The French skirmishers in the small wood to the West.
|The French as seen mid morning from the English lines|
|The English bowmen exude confidence - Pauls' superb painting on show.|
|The Flemish seen arriving in the distance, faced by a small battle of French infantry.|
|The French main lines, cavalry heavy...|
Paul, commanding the English looked pensive and asked after his stakes, but given the need for immediate action they'd had no time to deploy any such defences. Still as the French came in they laid down a withering fire, so much that one retinue of knights failed the charge. In the ensuing melee, the supported English outfought the disordered and disorganised French, and so the first wave of attacks for the French achieved nothing.
|After the attack, the French consider their options.|
|Both sides eye each other up from their new lines.|
|The little orange flashes tell a sorry tale.|
This time the English were able to follow up the success and began to envelop the French infantry. JT was still up for another charge, but a blunder saw the freshest of the knights divert their attack from the bowmen towards the English Men at Arms on their right. A tangle of infantry and cavalry made contact impossible.
|Disorder in the the French lines continued.|
However they did not have it all their way, and rallied French finally managed to break the English bowmen on Paul's' right. Troops from the town finally advanced into the flank offering support if not actual action. But by now it was almost too late. JT's knights were now a broken brigade, and obliged to retire in the face of advancing English, his infantry were offering a hail of bolts on the advancing English foot, but they were in a precarious position indeed.
|English knights pursue the French hard|
As time was beating us we drew to a close there, but it was apparent that nothing short of a miracle would stop the English and Flemish connecting in their next turn. The French were spent by three charges against the English lines and the Flemish had ultimately made short work of what troops were committed to facing them. We were in agreement then that the game was an allied victory.
As to the rules used, as stated it was Hail Caesar, but with modifications to suit the small scale of the available table. The Headingley club is so popular that a 6x4 foot table is all the space we can spare for a figure game. To that end we used 2/3rd sized units and halved all movement and firing ranges. To avoid unbalance in a small game I disallowed the 'Follow Me' rule; and I think this was a good idea.
Overall it was a cracking little game, and I think at least, the scenario bore up quiet well. My thanks to the players, and onto the big game...