The game opened with the Guard trying to encircle my Ork town with trenches, and my aim was to break out. Although outnumbered in manpower, I was sure I could out fight him up close, and I had Stompa's and Battle Fortresses to provide a big hit (we capped the game to DC3 and below, and no aircraft - for simplicity and balance, what I didn't know was that my opponent only had infantry, sappers, able to really hurt my big vehicles!).
The left went well, but the right initially stalled when Sappers made short work of my Stompas. In response I sent in my reserve Warband and their Gunfortress (with my biggest weapons).
As stated, the left saw me victorious, as first the Guard rather foolishly charged me, and then I rolled up his flank, sweeping another Blitz Brigade into his rear echelons, whilst my warbands cleared out the defensive positions from behind.
By the end of the game, His troops were balled up in the centre of the table around an improvised network of defensive shell craters. I on the other hand owned 5 out of 6 objectives, and had 'broken the enemies spirit' by destroying his largest detachment.
It was fun, though you have to say that without their usual heavy armour the Imperial Guard were rather neutered, and I felt as long as I stayed in close and kept assaulting his lines the result was never going to be in doubt.
I still feel that the previous version of the rules was more enjoyable, given the extra variety the armies had, but it played well again and with two fully painted armies it looked pretty good too.
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