
A unit can take two actions per turn, of which there are four; Fire, Move, Assault or 'Ready'. Ready actions generally combine two actions in to one and allow more complex things to be done, such as vehicles moving and firing at any point in their movement.
We set up a game of 1500 points, which on table was equivalent to a platoon sized action with a healthy amount of support equipment. My American Armoured Infantry faced Steve's Waffen SS (boo hiss!).


On average it moved the target point by one and a half inches in our game, and with a blast area of three inches, seldom did less than hit half a target unit.


Morale as such, is handled in a simple fashion, a unit with its commander alive can always act normally. But as commanders have no special immunity to getting killed, unlike say, any game of Warhammer you've ever played, this is unlikely to stay as the situation long. A unit of half strength or more can always elect a new leader, once under half strength, and leaderless a unit can only react to enemy activity, and does not take actions in its own turn.
Routing doesn't happen, but it reflects troops becoming pinned, but with the option to defend themselves or withdraw when their immediate situation becomes threatened well enough.
On table the Americans were boxed in and suffered a pasting, one point that bothered me was the definition of certain weapons. Machine guns only fired three shots, far too few in my opinion at this scale, compared to how effective artillery was. Cost them more and make them at least twice as effective I think! Meanwhile a German 37mm gun was credited with a HE round; doubtful.
So in general, they are pretty good, if needing a little common sense applying here and there. The rulebook seemed clear and simple and well priced at £15; it contained reasonably complete army lists for at least four major combatants in the late war period - Germany, Russia, America and Britain, and was extensively illustrated.
Well worth a look, and I think I'll try a few more games for sure.
No comments:
Post a Comment