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- Bought: 757
- Painted: 711
- Sold: 354
And the bad news will keep coming I'm sure, as tomorrow is Fiasco, and the likelihood of me visiting a wargames show and not buying some models is pretty slight.
Sigh.
An English tabletop gamer reminisces about years of gaming, documents his many future defeats and so it would seem, mainly compensates his lack of gaming with painting and modelling...
And the bad news will keep coming I'm sure, as tomorrow is Fiasco, and the likelihood of me visiting a wargames show and not buying some models is pretty slight.
Sigh.
Most of the figures are Italieri's rather static, but easy to paint Russians, one advantage of their most recent models is the very resilient plastic they use, almost as stiff as metal! However as a result the releasing agent to get the models out of the molds is particularly nasty. Paint will not adhere to them! You must either wash the models in hot soapy water or spray undercoat them; preferably both.
I undercoated white, which worked well with thin coats of the main clothing shades, and the usual black wash varnish to finish.
The gun is also Italieri and is a fantastic model. Excellently detailed and with some really lively crew models, along with the more usual loading poses. The officer shouting and pointing is lively, and the ammo carrying figure (converted below to lugging a maxim machine gun) is perfectly done. Whilst it may not take paint well, this material accepts superglue well enough.
I tried a wintery theme on the bases, though not wanting to go for all out snow. Having lived in the Alps I know what snow looks like and most wargame snow bases do not look like snow! I opted instead for a simple hard morning frost, to imply the a bitterly cold Polish or German dawn. Or in other words, give the bases a normal treatment, and then dry brush them white. Remembering to give the same attention to large metal equipment, which will tend to attract frost too. If you are really showing off a dry brush of a gloss or pearlescent varnish would add to the effect.
Anyhow, back to finishing my first Cavalry Brigade for the Napoleonics...
The fields rescue a dozen or so sections of hedgerow (the sort railway shops sell for £1 each and GW sell for around twice the price) by fixing them to a cheap base of hardboard coated in wall filler.
I played around with the surfaces on the two and though the latter looks nicer, its' ploughed effect is not so likely to withstand careless use, still by fixing the terrain to a sturdy wooden footprint, it should survive storage and make for an attractive centre piece to a battlefield.
I also rooted into a supply of plastic palm trees which had regularly been appearing in Flames of War games stood around on large white plastic bases. What an eyesore! Nothing more filler some tester pot paint, a drybrush of acrylic and some scatter cant fix!
Not having to buy the terrain itself meant I just dipped into my pocket for a couple of quid for the hardboard. Though attempting to cut this stuff with just a craft knife is setting yourself up to pay in a different way, a small saw would have helped no end!
In general the quality of scenery at our club is improving, as is the storage (better sized and tougher boxes which stop overloading); and I'm pleased to note I'm not the only member contributing quality scenery, a pile of attractive near future buildings having recently appeared.
Others, and I think anyone who even vaguely knows the period can spot at least one, are not covered at all. Many minor armies, and some major ones are not covered at all either; so no list for the Spanish, Italians, Swedes, Minor German states (except Bavaria, covered under a French list), Poles, Turks, Egyptians, etc...
This is where the fact that the rules are specifically supporting Foundry's own range of models becomes abundantly clear. If they don't make models for it they haven't included it in the rules. That is highly annoying, but in this day and age unsurprising. Hopefully they'll have the decency to release a supplemental set at some point; otherwise enthusiasts will soon clutter the net with amendments and additions.
Background and supporting detail: Mainly as part of the army lists there is a fair deal of supporting material; the rules will serve as a good uniform guide for the basics of the covered forces; and history of the campaigns are given in brief. Still it can only be little more than an introduction. There are two painting guides, one is the super detail option few of us can expect to achieve for more than a couple of models a month, and is just as much a huge plug for the Foundry paint range, the other is full of good practical advice for getting units churned out effectively, if not so prettily. I think the latter is the more useful.
So overall. There is a lot to like, but it could have benefited from a little more time and a little less of an 'in-house production feel'. With Black Powder on the horizon and no shortage of established rules out there with their own adherents, you have to wonder if Napoleon will be a long term success. But in the rules themselves, I think, and I cannot confirm it yet, that Matthew Fletcher has come up with the goods, neither off-puttingly complex, nor childishly simple.
After a long break, me and Neil got the Napoleonics out again for another little skirmish, in the ongoing tale of Lt Blunt of the 60th Loyal Americans and his battle against the French.
The scenario this time was a simple one, and I decided to avoid formed units, as they wouldn’t really have made sense. This would be an easy one and to be fair a oft attempted one to replicate.
Blunt found himself with three small sections of men, scavenging a farm for treasure lost in an earlier battle; against him was fencing master Louis Pappilon with around twenty men. According to the scenario we each placed treasure markers, without knowing their value (from 1 to 5) across the board, no marker being allowed to be less than 6 inches from any other; ten all told.
Using the latest modification of my skirmish rules the two sides manoeuvred towards one another, the rules now present the possibility that the commander (as in DBA) will have less commands than units in a turn; however personalities are now more characterised, Lt Blunt for example was ‘Rugged’; he could take two wounds! An addition of a quick play sheet to the rules sped things up no end despite some additions to the turn sequence.
Anyway, both sides advanced on one another and started grabbing treasure. The units had to hold onto it to the end of the game or leave the board bearing it for it to be worth anything. As it was the only person to lose treasure was my, when Lt Blunt charged the enemy only to be wounded, in his retreat he dumped his booty.
The French advance through the fields unopposed
The untidy melee in the centre saw the French try to eliminate Blunt whilst being shot up from all directions. On my left Louis Pappilon fenced his was through a unit of light infantry, though their last survivor managed to escape with his gold.
Blunt and his chosen men use the farm as cover whilst scooping up more treasure, under the noses of a French patrol
I began to withdraw, whilst the French hoovered up the remaining treasure, as they had six markers to my one, I assumed I’d lost, but it turned out I’d bagged most of the high value ones, and so won by a single point.
A great fun little game, which saw only five models removed from play, and a handful of wounds inflicted. The scenario played out well and, barring a few small tweaks still to make, the rules work well.
All in all, most satisfying, though Blunts’ reputation was somewhat tarnished by his poor judgement in charging the enemy.
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