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- Bought: 169
- Painted: 323
- Sold: 48
An English tabletop gamer reminisces about years of gaming, documents his many future defeats and so it would seem, mainly compensates his lack of gaming with painting and modelling...
The Commander, notice his piercing eyes? I experimented in an effort to stop all my figures having a wild stare. The solution was simple, before applying the white to the eye, paint the same area a deep reddish brown; then apply a narrow line of white and then spot with black for the pupil. The result is somewhere between eyelashes and mascara, but really helps I think.
I think the standard bearer is great too. It's almost enough to make me want to do a real Renaissance army. Almost...
*Obscure StarWars pun, anyone?
In my second game An Orc force almost caught me on the hop, with their surprisingly useful 'Waaagh!' action. Fortunately the centre held for long enough for my cavalry to save the day. Tactically it was more of a gamble but it paid off in the end.
In my third game of the night I faced a Dwarf 'gunline' (Two units of crossbows and an organ gun) which set up way to the back of the table having placed all the scenery on my side of the board. It would obviously be like crossing the Somme trying to attack him, so after one failed attempt, I concentrated on using my Wizard and own unit of bows to wear him down, whilst hiding my prime units. In the end I just did enough by wiping out his artillery crew to claim a draw.
So three games, producing two solid wins and a draw. Sadly I finished last in the campaign, on the basis of losing my previous 7 battles, but having allied with the forces of chaos in the final week, I ended up coming out on the winning side! The surviving mercenaries at least got paid an acceptable bonus.
Other battles obviously; those fine looking wood elves meet the Dwarfs that gave me a hard time later in the evening:
At the end of the campaign the Dogs of War redeemed themselves a little, and I do have a new 1000 point army to show for it. Will I keep them though? I don't know.
As for a format for a mini campaign, either narrative, like this one or map based (with, simple, logistics, as I prefer) border patrol sized games are ideal for rapid progress without getting tied down into a commitment to one game type. Despite the bad start, it was a worthy exercise.
And coming up next is the same for 40k; I'm already preparing my Orks for the challenge!
The models were based mainly on coins, but the heavy weapons are on Artboard; presently the best supply of this appears to be WHSmith, who sell 5 A4 sheets for £4. They were undercoated with spray black, something essential for plastic figures if using acrylic paints.
Next the base colours were applied. More modern references (such as the recent Osprey book) show the Commandos in a browner garb, but I went with my older reference material and a more classic and distinct greenish brown. I was even able to add the Commando patch on the arms.
For the finishing I experimented with the different GW washes and settled on Devlan Mud as looking best overall. A generous layer of this was applied and then it was on to basing. I glued on a layer of Sand (using my ever favoured PVA woodglue, undiluted), which was then painted a basecoat of light brown (Dulux custom mix sample tin - £2 for 250ml of your choice of colour), then highlighted with desert sand followed by a light beige.
I added static grass, and then a new product to me, clump foliage. This was a simple product to use, but whereas the static grass is applied to spread out glue, I found quickly that the foliage worked best added to a blob. It is easier to get a good finish by pushing a batch of it lightly onto the glue and then letting the excess tip, or be brushed off.
And here in close up are those scratchbuilt weapons, and the finished product.
All in all they took about 8 hours to complete, which is pretty good for 48 figures. Not unsurprisingly, at the end of the project I was tempted to keep them. But they have gone on to eBay now [fancy a look? Click Here]. Of course if they don't sell...
As the battle played out, my submarine was discovered early and my fleet conversly suffered from an ambush by his. My battleship and carrier both suffered early on. However I was able to neutralise his subs and reduce his air power compared to mine. But it was as the German big guns came to bear that I began to really suffer, the Rodney was more than a match for The Bismark alone, but the supporting cruisers of the Germans comprehensively out gunned me.
Admiral Von Trevor gloated of course!
By the end the Rodney and my cruiser had sunk to the bottom, and the carrier was running. But that was a darned good little game. And it had got me thinking too about some simple advances to make to my tabletop rules; expect to see a second supplement on the blog soon.
Elsewhere a variety of games were going on, but the only one that caught the camera's eye was this DBMM (the new version of DBM, unsurprisingly) game in 15mm.
Then, the Duellists of Taralli:
A wizard of shade from the northern marches, Radi Raphanus:
All efforts so far have proved to nought however; their last engagement was against a Dwarf Slayer army, and although it was a close run thing, when it counted, my pikemen wavered (before rallying it has to be said) and let the opportunity to inflict a crushing defeat slip away.
Another unit is already finished, but so in general do I think this army is; it may well be on it's way to eBay at the end of the year.
Ah well...
What I was most pleased with however, is the paint job. This nicely distressed effect was done as follows:
On reflection I think I should have added some sort of artillery platform to the engine cowling, or simply done more with the side of the hull to break up the shape. But it will fit in well with my other gunfortress (a 1/87th scale T26), and as a quickie it was OK. Moreover it gave me the idea to build the more ambitious Gargant below.
Indeed, here they are both together, with some Orks for scale. Impressive, though seeing this photo, I'm even more sure the Gargant needs a 'wash' too.
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