Monday, March 16, 2015

Taudis Français et un Camp Anglais

This week I've not gamed, but I have found time to prepare more terrain for our upcoming duo of Hail Caesar games and for more general use in medieval and dark ages gaming.

Firstly I found two camp elements from my HYW collection, which were based in a typical retro style and in dire need of revamping.  The problem was they were flocked with light-fast static and I'd long baulked at dealing with them or any of the armies I had based with this stuff.  But then I thought 'I wonder if I could simply paint over it?'...

Turns out yes I could.  This proved very easy, and whilst you could feel it give a little under the brush, it was no real issue.  Don't they look nice.

Next on to a couple of buildings:


The thatched hut is made from a variety of card and art board, with a scrap of luric green teddy-bear fur for the roof.


The other is the Warbases Grub Hut, made from laser-cut MDF, with added card details including a shingle roof.  The roof was painted a dark brown then given a layer of Vallejo Smoke (the first good use I've found for it) which added shade and texture; before being vertically streaked with highlights.  Fairly effective.


Two village buildings and some upgraded tents for less than a fiver, you can't really go wrong with that.  Added to what is already available to me they should make for a reasonable battlefield.

Progress on infantry progresses too.  but they are for another day...  It's late.

Sunday, March 08, 2015

A whole evening with nothing to do...

Such a rarity at the minute.  But around the other tasks lined up for the week it was the only possible hobby time so I made the most of it.  Firstly with a rummage in the loft.

I only went up to put some bits away, as you do - wink,wink - one of the many exiled gamers excuses.  In my window of time I threw together some stakes, for an upcoming big game.  I already had a bag of barbecue skewers and some art card kicking around, a knife and a hot glue gun were the rest of the formula.  Rummaging for other bits I found an ancient Grenadier princess model; who will finally get a lick of paint for Lion Rampant scenarios.

This model is old-school 25mm.  Next to modern figures she's very much a petite lady
Moving downstairs I was able to get a little painting done.  Not the most rock and roll Friday for me, but you have to make the best of the time you've got (or YOLO as the grognards would definitely not say!).  Also I gritted and began to paint the stakes.  I blended a 60/30/10 PVA/water/brown paint mix - the paint helps you see where you've applied it to - and then slapped it on and sent the bases for a sand bath.

Whilst they dried I dug in to a couple of boxes of recent purchases.  Firstly a box of Fireforge Templar knights.  I used the time to examine the contents and managed to assemble the first two knights - a leader with sword aloft and a pennant bearer to accompany him.  Four more are needed for this unit but it's a start.  

Also in shot, minging paint blanket on which I work to avoid making a mess.
Records do not disclose when it was last washed.
Secondly I had a package from Warbases to investigate.   The main contents were 60x40mm bases for a rebasing project (my gaming nadir, as for most wargamers); but also a few more exciting bits.  Oval bases for my knights for one.  As the infantry are to be on rounds to separate them from massed rank troops so I wanted to ensure the cavalry were similarly impossible to neatly rank up.  The 50x25mm ovals seemed the very job, though having applied them above I think 60x30mm would have been even better.  Still they give the look I wanted.

Then on a roll I threw together the hay cart in the pack.  A super simple model which took two minutes to assemble.  Added to a Warbases draught horse and with a converted dark-ages infantryman to guide it along it'll make another centrepiece for Lion Rampant games.

Around this time for the PVA to dry had occurred and so out with the tester pot browns.  A quick lick of paint dried in minutes and was ready for a drybrushing.  The stakes were getting there.  Then back into the Warbases bag to assemble a 'Grub Hut' from their scenery range.  Essentially the frame for a generic hovel from around 500-1500ad  it is not really a finished model and the company admits as such, but it is a sturdy template around which one can add your own detail.  at £3.50 it seemed a bargain, and should be tough enough to survive club use.

Time to finish the stakes:

So very tired now.

OK by now it was getting late but I was grimly determined to finish the job.  A quick application of PVA in patches and a dunk in some dark moorland static grass, followed by a coat of (20 year old GW) brown ink to shade the stakes.  And they're done.

For scraps, they look pretty good.  and I found the darker scatter worked well on this background.  It may make an appearance in a project soon.

All over the most intense session of model making and painting I've had in a couple of years.  I went to bed burned out but satisfied.

To think I used to be able to do that three or four nights a week though...

Monday, March 02, 2015

200 Objects of Waterloo

There is a pretty well known (amongst us War-gamers anyway) anniversary coming up later this year, and the National Army Museum is commemorating it with a variety of coverage: http://www.nam.ac.uk/waterloo200/

In particular I was taken with the 200 objects section of historical artefacts, which includes a variety of items relating to or from the battle itself; one can only wonder at the tale attached to this breastplate, which is as matter as fact about the reality of war as one could ever be faced by:



Events are ongoing around the country for this, along with debate on the historical impact of the defeat of Napoleon on the European and worldwide landscape of today.  There are from a British and European standpoint other significant military anniversaries this year (as every year I guess, which in some ways is rather sad) but few have as lasting a legacy as the end of the Hundred Days campaign...

Wednesday, February 25, 2015

A Norse Gael is Blowing through

Myself and Paul are alternating games and last Thursday was Saga's turn.  I decided to try one of the boards from the Raven's Shadow supplement, and rolled out the Viking-variant force, the Norse Gaels.

I'd only played the Gaels once before, but recall their main abilities revolved around the use of Challenges, and these could prove deadly.

Paul had his Anglo Danish, who are a tricky proposition in terms of toughness, but not hugely mobile.  We rolled for scenario and got the duel, where both warlords start within spitting distance and are in for a slog to the death.


Here we see them eying each other up with D12's for life point counters.  Whilst above it is apparent how far away their allies would be.


Now we both realised there would be issues with this match up.  Paul is a regular on the forums and already knew that the Norse Gaels were broken (to use the parlance) for this scenario; on re-reading the challenge rules and the Warlord rules I picked up the situation pretty fast.  

In short at this range warlords could stand still or charge one another, nothing else.  And only a sporting fool would play the Gaels and not load up his leader with challenge dice, modifiers and a challenge, as it is the only situation in which a warlord can be killed by a single hit; as a successful challenge always kills one model outright - and an isolated Warlord cannot use an ally to take the fall...


And there you go.  Whomp.  After a turn of grace, we realised it was simply procrastination to carry on, Paul blinked first and charged, scratching me in combat.  Battle joined I got a challenge ready and in the ensuing roll off  I sixed him for an 11-0 victory, before any other warriors so much as swung a sword.

It was a hollow victory really.

Given it took all of fifteen minutes it seemed only fair to reset and change scenarios.  We opted for the default Warlord battle; similar, but permitting our lords to start in the battleline.


Indeed this is what Paul's Anglo Danes should excel at, and to that end he did form a tight shieldwall at the back of the board.


The Norse Gaels came on hard this time, but suffered some terrible early luck when a unit of warriors charged slingers on a rocky outcrop.


This unit, this god-damned unit is rapidly becoming my bogey foe.  Recently in an unrecorded battle they drove off two cavalry charges in a similar circumstances.  This time they all but wiped out my warriors, winning the challenge and then thrashing us after a lacklustre melee round on the Gaels part.  Led by the wargames worlds ugliest man (see picture) they are a peasant force to be reckoned with.

But the rest of the battle was going better.


Our heavy warriors tore through the enemy ranks, and along with my warlord were taking a heavy toll.  But the numbers were no to stack up; at the end of the battle neither warlord had fallen, but there were more Danish dead than Norse, but more of the Norse were high value warriors.  Paul's slingers had gone on to pick off a more lightly armoured unit of axemen and with the small number of hand to hand casualties it still resulted in a narrow points win for Paul.

So after a couple of hours, honour was restored.

Personally I like the Norse Gael list.  Like a lot of the supplement lists they are trickier to use well, but as a result more fun to play.

Just don't expect to get any satisfaction from a duel!

Monday, February 23, 2015

...In with the New - Lion Rampant Retinue: First Steps

As alluded to I'm selling my 28mm WW2 to make room for more new models, relating more to current interests.  I figure my space being limited, my painting time and gaming time similarly compromised, why clutter them up with items out of favour.

Pleasingly the Germans are already up to £200 and certainly going to sell.  So I had a rummage about in the loft for some models I knew would enjoy a second chance in life.

I'd been donated a couple of dozen medieval's some years back, but most were either broken, cannibalised or mutilated with enamel paint; and tiny to boot.  But amongst them were about ten of the classic Perry Bretonnian archer models (there is probably some unwritten rule about mandatory ownership of a handful of the Perry models by all Wargamers,  I imagine).  These will make an ideal bidower unit for my envisaged force.  I see these gentlemen as Welsh or Borders bowmen.

I added a couple of oddments from the spares pile and did a bit of trimming and reposing to the leader.


It would've been nice to Greenstuff some hoods instead of helmets, but in my last move I appear to have lost a metre of the stuff.  Back to eBay plumbing spares it is then.

Additionally some spare Gripping Beast Dark Ages infantry  made for some slingers.  Records for the period I'm looking at show that slingers were still used for skirmishing, with contingents being raised from Nottingham Forest (not the football team mind, and presumably not Robin Hood's merry men either).


I undercoated these chaps before deciding to add the buckler shields and a couple of knives.  The leader has an heirloom sword added, which judging by the pommel could be many hundreds of years old...


I don't expect to get to painting these guys just yet, and it is more likely the rest of the their retinue will arrive in the post first and supplant them in terms of immediacy and coolness.  Still it is progress on my first 'New' project in two years.


In other news, I got to see American Sniper over the weekend (at the GF's behest no less, either she likes war movies or Bradley Cooper/men in uniform, either way a woman of taste).  I can certainly see why it has been hugely popular in the States, it's certainly patriotic stuff.  The battle sequences leave the Iraqi's as largely unsympathetic characters, and mostly quite one-dimensional.  The set pieces are impressive, but it is the quietness within it that is most affecting, the difficult times at home where combat stress is clear, the tension of facing the realities of who and where the enemy can be.

Overall a good film, but not a great one to my mind.  Not one that would encourage me to start wargaming the 21st century (see very old posts for that), but worth seeing for insight on he realities of the conflict and its' sad outcome(s).



Saturday, February 21, 2015

Out with the Old...

So yes, I find I'm still wanting to sell stuff on.  

It's one of the common experiences of wargaming I think, passing fads and fancies, moving with the fashions, so on and so on.  If wargamers weren't so fickle though the sellers wouldn't make a living.

This time it's my 28mm WW2 collection that has finally become yesterdays fashion.  I have a number of issues with these models which make it easier to move them on; given the vehicles are 1/48th scale, and the uniform colours are not always bang on.  But mainly it is just that armies are not ones I have any urge to use any more.  



I'm still keen on the period, but locally at least the popular rules for 28mm WW2 are Bolt Action, which I really felt were seriously flawed (to the point of being almost unplayable - is it just me or is the Pin mechanic completely broken); so no encouragement there.  I don't have the space for 28mm scaled games with tanks on the board, whatever the rules it looks like 40k on a 6x4 foot table, problems that go away in 20mm, and more so in smaller scales.



It makes room for other things of course - space is always at a premium - and the personal newness is Napoleonics and Medievals, not tanks and things.  

And so: You can click this link for the ebay sale.  I will be happy to see them go to a good home, here's hoping I at least see them on someone else's blog one day.

That might be nice.


Wednesday, February 18, 2015

Lion Rampant - Review, First play and Glory to Boast of...

Myself and Paul broke our run of Saga games with our first try of Lion Rampant, a set of rules I bought a couple of months ago and, thanks to rave reviews, had been itching to try.

Now Paul has an English army of the Hundred Years War (based for Warhammer Ancients and its' successors), whilst I have a large collection of the same period - featured on he blog plenty of times before - so from that I selected my favourite Flemish troops and we set about learning the game.

To keep things simple we used the default scenario from the 12 available in the rules, Bloodbath.  A simple 'beat the other chap up without getting beaten up' battle.  Our two armies arrayed to the field with little idea of how things would work out, and slowly advanced on one another.

Forwards boys, they must be out there somewhere

Lion Rampant generates basic armies of 24 points, with most units having fairly similar points, All of mine were four point units and so I could field six of them, whilst Paul's more elite force came in at six points per unit.  We each had two misslry units, whilst the English had foot knights and heavy infantry to my lighter infantry and mounted sergeants.  The style of the rules is such that units are of either 6 or 12 men, again leaning to simplicity.

The core mechanics of the rules are pretty simple, and revolve around the activation stats for different units actions.  These include Attack, which Men at Arms are very good at, Movement, Shooting, suited to Bowmen and so on.  This is very like Hail Caesar, in that you roll two D6 to get equal to or over said value.  Fail a roll and your turn ends, so it is important to determine the order of your actions.

As our forces closed the first opportunity for any aggression fell to me, and my Flemish crossbowmen were able to open fire on Paul's Men at Arms - which included his leader.  Now shooting and combat work in roughly similar ways, you have a target to hit roll and a set number of dice to throw - 12 dice for units over half strength, 6 if under half; the number of dice equating to the units starting size.  One thing in the rules that seems odd is that the number of dice don't change much due to casualties, but this keeps both sides in the game and certainly suits the casual style of the rules.

So the Flemings let fly, and hit one of the English square in the side of the head; you total the hits you roll and divide by the armour of the target the result is the number of casualties rounded down - I had 7 hits and Paul had armour of 4, plus one for the intervening hedgerow, for a total of 5 thus generating 1 casualty.

As Paul had his leader in the unit there was a chance of him being the casualty - snakes eyes on 2D6 was the roll to avoid...

Don't worry, there aren't any crossbowmen around...URGH!

Alas he did not.  This led to a panicked leadership test for his whole army, and one of the English longbow units immediately fled.  Already things were coming undone for the English.  Morale is well handled, with casualties affecting the outcome and a fluid mechanic to allow for varying results.  Troops who fail a test but have a result above zero become Battered (much like shaken in HC), end up with a roll below zero and you're off.

Having set to his leader and cleared one flank more by good luck than anything I raced my cavalry to Paul's rear and tried to turn the other flank.  A solid mass of Sergeants in the centre awaited his Billmen, who floundered across the river.

Running rings around the English
 Concerned that if he got the drop on me I would come off worse I formed Schiltron with my men.  This is the only solid formation in the game and whilst static, increases ones armour.  But it turned out that his troops were not up to the task so I sent my men in.  Note that you can only ever sen one unit in at a time - much like Saga.

Bill, we're in trouble...

This did not end well for Paul.  But then elsewhere it was also going badly.  My mounted men, with my leader attached, ran down the last of the longbowmen, and then faced the Men at Arms, who had lost another man to my crossbows.  The fight was swift and bloody, and resulted in both units needing a morale test; both failed and my only significant loss of the game was my leader departing the field nursing a bloodied shoulder.

Lowlanders claim the field

I tested for my troops and although a couple decided to retire, none fled the field.  The last of Paul's troops quit the field and the game was at an end.

Victory or defeat is based on Glory Points, and barring the one-sided nature of this battle should not be a clear cut affair.  The scenario will have its' own victory conditions, but then each player may also choose boasts of value from one to three points - for example 'I shall destroy mine enemies' or 'I shall run rings around you'.  Achieve a boast and you score its' difficulty points, fail to and it's minus one my friend!  As it turned out with his lord killed, Paul could not complete any of his boasts, whilst I completed all my more modest claims.  So the end of the game saw me win 9 points to nothing.

So it was a glorious victory; but is Lion Rampant a good game.

Based on this one run through so far I must say, HELL YES!

Lion Rampant is a fantastic game, with a real old-school flavour balanced by modern mechanics that mean you can't have it your way all the time and winning the game is not dependent on tweaking your army list to the 'nth degree.

The rules cover both the historical - from around 1000-1450AD, the quasi-historical (Robin Hood, Arthurian myth and so on) and old-school fantasy (think pre Games Workshop styled armies).  They are pitched to fun and fast play, but with enough complexity to keep you thinking.  The typical armies are 40-60 figures strong and whilst it recommends singly based, so long as you have a few individuals to swap out casualties, multiply based figures are not a big issue; it plays an awful lot like a lightweight,miniaturised version of Hail Caesar - and this in my mind could not be a greater endorsement.  Add to that the clever morale system and victor mechanics and you really are onto a winner.

As to the production values; the rules are a visual feast, and clearly written too.  This is my first encounter with the Osprey Wargames series and I am very impressed.

I can't wait to play more of this, and am already planning new armies specifically with it in mind; a sure sign it has hit the mark.

Fantastic stuff, I just hope it doesn't get ruined by a tournament scene ;-)

Monday, February 16, 2015

The Great War - on Kickstarter

Two posts in one day, I must be getting back into this blogging lark.

 You may or may not be familiar with Kickstarter, or the concept of crowdfunding.  If you aren't where have you been?! It was the thing, and now it's slightly less but it is still a useful way to get in on the ground floor of new projects.  Personally since last I discussed them on here, I've received a couple of projects I funded and stumped up for several others,

Anyway, I'm not a World War One gamer, but I noticed this on there the other day and thought it may well be of interest to some readers:

The Great War, box design
Linky
The Great War prototype. Actual game board will not have white border.

Based on the Command and Colours rules system (which began as Battlecry and has since been utilised in Memoir '44 and Battlelore) by Richard Borg, the set is a partnership with the Plastic Soldier Company and will feature 15mm miniatures:


I've played a couple of the versions of C&C in the past and it is a great system - indeed I own one, but until the models are all painted I doubt it'll see the light of day - and it comes as no surprise that the game has already funded.  

So another interesting development.


Gripping Beast quietly announce Plastic Arab Cavalry



OK so I chanced upon this one, and other blogs got there first,  But on their Facebook page Gripping Beast responded to a comment confirming plastic Arab cavalry for an April release - so all being well I guess that'll be in time for Salute then.

Not a surprise I guess, given their previous release, but great news.

Saturday, February 14, 2015

Vapnartak 2015

The good lady encouraged us to drop in on this show whilst visiting York.  Which is a nice thing to offer to do; especially as for many a woman, wargaming is something to be tolerated at best.  Anyhoo, it's not a show I attend regularly, being that bit too far from home to justify normally.  But, not having been for five or so years I felt it was worth a try.

Something Romano-British with a pretty table

The organisers are very generous in recognising that partners are not always there of their own volition, and so my lady got in for free.  This may be commonplace, but at the few shows I go to I've not noticed it before, generally as I don't take a partner (they suffer enough!).  This and the airy venue at York racecourse are two positives about the show.

Hull wargames Malburian game was a decent display, in the right place to look its' best too...

Nevertheless, once through the door it was the usually sweaty rugby scrum of too many people and traders squashed in to too little space.  Personally I felt that more so than some other shows the games were rather lost in all this, easily overlooked or too crammed out to appreciate.  We did arrive at the peak time granted, but it felt like many of the display games were trapped in main thoroughfares or tucked away in dingy corners.  For me the traders could have been spread out better, but I'm sure the organisers did what they could.  Only on the second floor by the track-viewing windows did space and lighting for the games seem fine.

Kings of (slightly out of focus) War

That in mind I found some of the displays very familiar, indeed from reading other accounts it appears at least one of them appears every year in much the same guise - like a model railway set.  Some of the displays were of no interest, small or hey-ho humdrum.  Also I only took my mobile phone so my photos are only a sample of the day.

Brains...

Knowing the day before I was to visit I had only a brief time to think if I needed to buy anything, in the end I spent half the £100 budget I gave myself - some plastic Napoleonics and a Metal Renaissance cannon being the entirety of it.  I had hoped to find some books; but I managed to miss the book sellers in the melee.  Given I was there for less than 2 hours, with company to entertain too, it's no surprise.

Part of the 'train set';  a nice naval action, though everyone seems to have had their sails shot off...

So I had an OK time, I'm glad I don't turn up for this one religiously, given the faff involved, but it is a perfectly acceptable show.  We rounded off the day with a walk round the walls of York castle, the Shambles and a nice Italian meal.