Much like my recent Warhammer game as undead, the result hung on a calculated gamble and a dice roll or two that crucially failed to go my way.
Tuesday, November 30, 2010
Schoolboy errors - KoW
Much like my recent Warhammer game as undead, the result hung on a calculated gamble and a dice roll or two that crucially failed to go my way.
Monday, November 29, 2010
Dogs Commanders
The chap on the left is nominally a Dogs of War commander of crossbows; but he had no right arm, so I sourced a replacement from the spares box. The other an approximately 25 years old Grenadier Barbarian, who can on occasion take command of the Norse.
Overall, I'm quite happy with the bright finish of these two, which I tried to keep fairly simple. I did however add a few tattoos to the barbarian.
Tuesday, November 23, 2010
The Search for Napoleonic Skirmish Rules: II
Song of Drums and Shakos is a neat little set which manages to get reasonable subtlety from a simple set of game mechanics. There is enough detail to make for the variety you want for a skirmish game, but it is not so complicated as to be down to individual combat.
We've been trialling it for our display game at Pudsey Recon, and it works pretty well. Essentially a model can attempt between one and three actions in a turn, and rolls against it's command rating to see how many successes you get. For each success you get one action, and for commanders this can include giving group orders to units of men. However fail two or three orders at once and initiative passes to the other player.
This makes for fast play, there being only a small number of basic action types. Measurements (and scales) are fairly short, so that no more than a four foot square table is required (we found using the scale recommended for 40mm figures to be most pleasing with our 28mm models).
The rules contain troop details for five major nations, and a number of scenarios; we tried the Raid scenario, and found it functional, but a little basic. Still this is a set of rules that certainly allow a game with 20 or more figures per side to be played out in only a couple of hours, and one free of confusion. Definitely worth playing.
Monday, November 22, 2010
Yet more Dogs Business
A mass of oddments needed completing, and some of them are still on the go; but this is the first of three character models underway.
Another classic Dogs of War model I've been gifted.
The next unit comes from Black hat Miniatures, at the very reasonable price of £8 for three models; something I'd wanted to add to the army for some time. Centaurs:
And so we have a (rather distant) army shot of the whole force at present. Some 200+ models.
I think it's time to begin a new fantasy project, I have a pile of undead to do of course, but they are going to be a simple jobs and are not a new project. There are a handful of Dogs of War to complete at the minute and may be new units in the future, but as yet nothing pressing.
Rather I am considering something radical for me, an altogether more creative project; exactly what is yet to be precisely clear, but the ideas are forming.
Stay tuned...
Saturday, November 20, 2010
Swapping Sides
So myself and Jason have tussled between my Dogs of War and his Vampire counts several times this year; but both of us own each army, and so I relented (having permitted them back on a table for KOW) to using my hideous undead for a rematch with the sides reversed.
Now, I'd not so much as read the new VC army list, but I knew what units seemed to work for Jason so that was a starting point; for Jason's part, he was able to conjure up a DOW army to match a VC force, which would also give me ideas of how to tackle his force in future.
I went with a Pair of thirty strong Skeleton regiments, back up by a 20 strong spear armed unit and a 18 strong unit of Graveguard with Great Weapons. An 8 strong unit of Black Knights accompanied two of my Characters for punch, Whilst a spirit host and Bat Swarm covered the other flank as a high mobility attack.
By Contrast Jason used two very large pike blocks and a massive unit of Bearmen, led by Beorn the Werebeast. Those aside he had a unit of Crossbows, A unit of (unpainted, rather spectral) light horse, a smaller unit of knights and some militia.
I advanced to open trying to draw his frenzied troops out of the line, whilst My Knights seemed to draw all the fire. I wasted a unit of Dire Wolves attacking his light horse. The Spirit host and bats threatened his flank, but as yet Jason was rightly unconcerned.
In time, Magic wiped out my Knights for no loss to Jason, though my Characters split up and the Wight Lord with them at least was able to chase off the phantomic light horse. A unit of Ghouls did what the Knights could not and charged the enemy heavy cavalry.
The rest of the Skeleton host formed a well anchored fighting line and set the trap for the Bearmen to fall in to.
Which they did, committing the rest of his line to a risky charge. It nearly paid off, but the Necromancer leading the unit of undead they charged just survived (on one wound; about the only bit of luck going my way!) leaving the Beserkers high and dry for a flank charge.
In went the Graveguard and the Vampire general. The fight didn't go well, the Vampire was unluckily slain; but enough was done, only snake eyes would save the Bearmen and allow Jason's centre not to be gutted...
1,1. The roll of two dice destroyed any hope I had of a victory. Instead of crashing in to the flank of his next unit causing panic and disarray, and perhaps allowing me to continue the breakthrough. The Bearmen turned to face their foe.
It was as good as over.
The Dice gods betrayed me at every turn in this game, and I had every chance to win once the trap was laid. Granted my flank forces performed dismally and in terms of Magic I was completely out classed (I summoned 5 skeletons all game). I have a lot to learn about using the VC, and as I have another 130 models to paint for the army I should get learning.
But ultimately when you need threes to hit, and roll 5 one's, and 3 two's on twelve dice; something is trying to tell you it's just not your day...
Tuesday, November 16, 2010
Kings of War - Mhorgoth's Revenge
The large box, essentially of the size of other well known companies starter sets is absolutely packed with models, by my reckoning 116 pieces as shown below:
Monday, November 15, 2010
A Big Box of Goodies
It literally filled this carrying crate!
So anyway, after baulking at the task before me I eventually dug out a selection of the models and set to work. Thankfully Jason had painted all of the models already, but only to a basic level; but one that served well as a base coat. My task was only to drybrush and add a little texture to the models.
Thus I set up a little production line. The trick to jobs lie this is a simple method, and volume...
Sunday, November 14, 2010
Battle at St Leonards 1643
The Royalists, under my command Began from the north of the battlefield, with a large force of Horse on my right and infantry to my left, I hoped to sweep round the farmland surrounding the village; and outflank the Roundheads.
They (under Gav's command) had two smaller infantry forces either side of the village, and a limited force of cavalry. Their orders were to defend the village in close detail.
My Royalist Horse made a sweep around the flank, forcing the enemy to draw into stand of pike. Meanwhile my infantry began to advance on my left. In the centre the threat of an artillery duel was forestalled by the poor state of the roads.
The Parliament Horse, Heavy on my right and Dragoons on my left, began to counter attack, with some initial success. My infantry on the left however were not swayed by their presence, knowing them as little more than an harassment. Still the Parliamentary guns were advanced too to face us and were giving small fire upon our ranks.
I lost one unit of horse, but routed Gav's heavy Horse in a counterattack. My Horse now attempted to catch the foot unready, but without fortune. On my Left there was the push of Pike as infantry clashed, whilst in the centre my troops finally made progress down the road.
Alas my infantry came out of the battle bloodied and too weary to put up a fight, their greater local numbers proving no help. Now the Dragoons were a true threat to us, and our retreat was in danger of becoming a rout. Still my horse should have offered a glimmer of hope, but at this moment the chose to quit the field in favour of looting the baggage train.
To be honest I write it as a close run thing, but really I was comprehensively beaten by Gav! Fun with Black Powder as ever, but my dice rolling and tactical acumen were sorely lacking on this day.
Elsewhere in the club it was a busy night, currently attendance on a Thursday night is running around the 40 mark! Amongst the other games was Wings of War, simple WW1 Aerial combat with an ingenious card based flight and combat mechanic:
Of course the mainstay of the club is GW games, and in one of those, this unit of Chaos Warriors caught my eye.
Saturday, November 13, 2010
28mm Plastic Roundup
First up, Victrix announced plastic Austrians in no less than four variants, below is a sample shot of the line infantry in helmets:
They are also set to produce their long mooted Ancient Greeks soon too.
Wargames Factory recently announced Marlburian Infantry: packs of 36 for around the £15-18 mark:
On top of which they have released Saxons and I think are about to release Norman cavalry.
Warlord Games are adding British Tommies to their Plastic WW2 Germans already available.
Conquest Games have just entered the scene, with their own range of Norman Knights:
I should also mention that HaT Industries are on with Islamic medieval Spanish cavalry and more variations of French Napoleonic troops, as well as their own take on Prussian infantry; whilst lastly the Perries have announced their upcoming release of Late Medieval Mercenaries; news not yet on their website though known to be in development for some time. A set to encompass Pikemen, Crossbowmen and Handgunners. It's a pack that will soon find it's way in to my Dogs of War army, I'm sure!
There seems to be no abatement to the the flood of plastic historics being released!
Friday, November 12, 2010
Malifaux - Trick or Treat?...
For those who don't know it, and I speak as a non-player here, it is a game set in a 'Weird Wild West' type setting. Blending Steampunk, Fantasy and Cowboy genres.
The game is entirely card driven and uses no dice, and I've been advised at least that the skirmish scale of it means that every model is accompanied by a wealth of special rules. That sort of thing generally puts me off, it's why I fell out of love with 40k and restrict my play of Warhammer to friendly games (not to mention the likes of Magic - The Gathering and other CCG's). However as a painting project alone, the lush models are awfully tempting:
Anyway, George was the brave chap who organised the day, and well attended it seemed too; with some 18 or 20 players.
Thursday, November 11, 2010
Rememberance Day
Wednesday, November 10, 2010
Kings of War - More Lessons Learned
The problems to date with the rules are mainly related to the army lists, and I am aware that many have now been resolved. Still the simple unit limits and some of the prices made the armies have a very clear pecking order...
The Elves are the strongest force with the Dwarves a reasonable second and the Undead running a disappointing third. Of course as I say this, some balance has been restored with some points values revised and new rules added to the skeletons.
Nevertheless, facing an Elven 'gun line' of 40 bowmen and 4 bolt throwers was the equivalent of going over the top from the trenches. One sided, and no fun at all.
In one of the games, my Dwarves didn't manage to inflict any losses on the enemy at all.
Game balance could kill the rules, but as Mantic Games are producing the rules and army lists for free, and are rapidly making amendments to the lists, it seems likely that problems will be fleeting rather than game breaking. Not as with other companies, whose flawed army lists typically have a 6 to 8 eight year lifespan of being broken.
On the plus side, it is a fast game, and both pretty and tactically rewarding (so long as armies are well matched of course).
Overall, I like it, and will keep playing it.
Monday, November 08, 2010
October Paintwork
Whereas some of the terrain included more fantasy islands; have to be honest, if I'd not been given these to do for the club I'd probably not have bothered. Far too fiddly.
It's a long and bitty list which I'll skip the details on; however it rounds up to 96 points on the month, for a running total of 911 versus the target to date of 500. Above that I'm 50% over my target for the year; but too much terrain again!
Tuesday, November 02, 2010
Chapel of St Leonards...
The time consuming parts of the job are cutting out the windows and tiling the roof. In the raw card the model looks a little crude, so it needs a decent paint job to redeem it.
Painting it is the key. Suddenly an acceptable paint job transforms the model.
Pleased with that, I knocked up a little tudor pub; both models are done with middle England in mind, but should serve well enough in north-western Europe:
Another easy little job. But I need to stop fiddling with terrain and get on with some figures!