tag:blogger.com,1999:blog-25320499.post8403979140356135224..comments2024-03-18T09:02:57.818+00:00Comments on Too Much Lead: Terrain RantAKIhttp://www.blogger.com/profile/00603611698724045609noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-25320499.post-49798098407703039312009-09-30T07:30:10.261+01:002009-09-30T07:30:10.261+01:00I agree with much of your post. Terrain should be...I agree with much of your post. Terrain should be reflective and an attraction not an after thought. I'm lucky I belong to a club with huge amounts of terrain to choose from, but even then I lay the tabletop with a geographical frame of mind. hills are placed so as to give the impression they follow folds of the earth, woods are placed in logical positions, rivers and streams appear and flow in the right way. The table will not be symetrical but it will be balanced and fair.marinergrimhttps://www.blogger.com/profile/01393687295535460527noreply@blogger.comtag:blogger.com,1999:blog-25320499.post-71054039089184156082009-09-29T13:08:00.618+01:002009-09-29T13:08:00.618+01:00I always fight my games over realistically scaled ...I always fight my games over realistically scaled terrain. My hills are big and my ground never flat. Whilst our games are abstract I think gamers tend to forget just how large terrain features could be in relation the their unit frontages.<br /><br />Its worth setting up some actual battlefields as they were to see this effect. ECW is a good period for this exercise. Roundway Down, Cherition and Landsdown spring to mind.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-25320499.post-24340268794086718892009-09-27T01:43:19.286+01:002009-09-27T01:43:19.286+01:00I understand where you are coming from but....
Of...I understand where you are coming from but....<br /><br />Often when I am out for a walk in the countryside, I find myself clicking into wargamer mode and imagining how I would deploy to attack or defend a certain position. And it is noticable that it is the wood with a clump of ten or twelve trees, or a brick walk that is a remnant of some forgotten farm, that I find offers a particular tactical challenge.<br /><br />But the one thing that you arguement really overlooks is that a wargame is an abstraction. The the battle that you are fighting is an episode in some wider campaign or conflict. But because the wider campiagn or conflict is not played out, it is in effect a duel between two players (or more) who have agreed that at this time, and in this place, they will pit their repsective forces in battle.<br /><br />Therefore the terrain is in effect incidental, because regardless of the merits or otherwise of the terrain they will fight. <br /><br />Which is complete nonsense.<br /><br />You quote Agincourt. Which in terms of military history is a strange battle because the French were provoked into a battle that they didn't need to fight at that time and in the way they did. They would have been well advised to bide their time, surround the weakened and diminished English and force the matter using strength of numbers and time.<br /><br />But how do you replicate this on a wargames table? In effect you are fighting a non battle.eeorehttps://www.blogger.com/profile/02657816556456124166noreply@blogger.com